CMDR Givaldi profile
(Python)
Federation: Lieutenant
Empire: Baron
Balance |
|
---|---|
Current assets | 4,405,258,142 cr |
Credits spent on ships | 333,053,905 cr |
Credits spent on outfitting | 411,852,780 cr |
Credits spent on repairs | 942,326 cr |
Credits spent on fuel | 39,484 cr |
Credits spent on munitions | 37,768 cr |
Insurance claims | 5 |
Total claim costs | 26,742,210 cr |
Combat |
|
Bounties claimed | 28 |
Profit from bounties | 4,916,683 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 518,700 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 1 |
Lifetime fines value | 150 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 300 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 30 |
Trading profit | 901,701,578 cr |
Commodities traded | 24,821 |
Average profit | 7,979,660 cr |
Highest single transaction | 132,643,628 cr |
Mining |
|
Profits from mining | 1,065,735,562 cr |
Minerals refined | 1,020 |
Materials collected | 5,282 |
Exploration |
|
Systems visited | 4,273 |
Profits from exploration | 1,237,147,875 cr |
Level 2 detailed scans | 48,478 |
Level 3 detailed scans | 48,477 |
Highest payout | 14,231,638 cr |
Total hyperspace distance | 173,969 ly |
Total hyperspace jumps | 5,152 |
Max distance from start | 18,686.56 ly |
Max distance from Sol | 18,710.59 ly |
Max distance from Colonia | 24,807.29 ly |
Approximate time played | 4W 2D 4H 45M |
Passengers |
|
Total bulk passengers delivered | 18 |
Total VIPs delivered | 123 |
Total delivered | 141 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 127,853 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 300 |
Grade 1 upgrades generated | 91 |
Grade 2 upgrades generated | 46 |
Grade 3 upgrades generated | 77 |
Grade 4 upgrades generated | 57 |
Grade 5 upgrades generated | 29 |
Multi-Crew |
|
Total time in multi-crew | 38M 27S |
Time in gunner role | 44M 34S |
Time in fighter con role | 6M 21S |
Total credits accrued | 665,530 cr |