CMDR The Pubening profile
(Imperial Courier)
Federation: Rear Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 13,387,459,842 cr |
Credits spent on ships | 1,100,658,156 cr |
Credits spent on outfitting | 4,142,248,122 cr |
Credits spent on repairs | 42,699,892 cr |
Credits spent on fuel | 289,818 cr |
Credits spent on munitions | 5,593,142 cr |
Insurance claims | 80 |
Total claim costs | 409,877,860 cr |
Combat |
|
Bounties claimed | 1,100 |
Profit from bounties | 123,333,465 cr |
Combat bonds | 397 |
Profit from combat bonds | 17,818,997 cr |
Assassinations | 47 |
Profit from assassinations | 11,379,105 cr |
Highest single reward | 891,392 cr |
Skimmers killed | 72 |
Crime |
|
Fines issued | 393 |
Lifetime fines value | 168,327 cr |
Bounties received/earned | 377 |
Lifetime bounty value | 8,442,800 cr |
Highest bounty issued | 1,750,200 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 99,004,614 cr |
Commodities smuggled | 209 |
Average profit | 5,210,769 cr |
Highest single transaction | 43,935,948 cr |
Trading |
|
Market network | 96 |
Trading profit | 21,213,456,102 cr |
Commodities traded | 49,319 |
Average profit | 57,179,127 cr |
Highest single transaction | 919,008,000 cr |
Mining |
|
Profits from mining | 20,757,999,241 cr |
Minerals refined | 12,554 |
Materials collected | 19,410 |
Exploration |
|
Systems visited | 3,368 |
Profits from exploration | 1,146,320,071 cr |
Level 2 detailed scans | 20,600 |
Level 3 detailed scans | 20,600 |
Highest payout | 19,333,418 cr |
Total hyperspace distance | 215,033 ly |
Total hyperspace jumps | 4,614 |
Max distance from start | 35,716.06 ly |
Max distance from Sol | 35,778.09 ly |
Max distance from Colonia | 25,838.53 ly |
Approximate time played | 10W 5D 2H 45M |
Passengers |
|
Total bulk passengers delivered | 453 |
Total VIPs delivered | 0 |
Total delivered | 453 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 28 |
Total profit | 2,596,124 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2,875 |
Grade 1 upgrades generated | 530 |
Grade 2 upgrades generated | 632 |
Grade 3 upgrades generated | 716 |
Grade 4 upgrades generated | 619 |
Grade 5 upgrades generated | 378 |
Crew |
|
Crew credits earned | 2,579,158,197 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 16H 21M 37S |
Time in gunner role | 2H 13M 38S |
Time in fighter con role | 19M 30S |
Total credits accrued | 601,287 cr |