CMDR Meicyn profile
(Imperial Cutter)
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 2,105,035,017 cr |
Credits spent on ships | 510,590,376 cr |
Credits spent on outfitting | 1,662,735,514 cr |
Credits spent on repairs | 1,519,597 cr |
Credits spent on fuel | 218,709 cr |
Credits spent on munitions | 108,331 cr |
Insurance claims | 7 |
Total claim costs | 15,437,451 cr |
Combat |
|
Bounties claimed | 64 |
Profit from bounties | 3,337,970 cr |
Combat bonds | 245 |
Profit from combat bonds | 9,255,455 cr |
Assassinations | 9 |
Profit from assassinations | 1,251,136 cr |
Highest single reward | 226,477 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 818,987 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 900 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 18,961 cr |
Commodities smuggled | 62 |
Average profit | 2,709 cr |
Highest single transaction | 5,479 cr |
Trading |
|
Market network | 90 |
Trading profit | 63,249,907 cr |
Commodities traded | 7,290 |
Average profit | 272,629 cr |
Highest single transaction | 51,303,552 cr |
Mining |
|
Profits from mining | 54,694,613 cr |
Minerals refined | 724 |
Materials collected | 4,588 |
Exploration |
|
Systems visited | 3,532 |
Profits from exploration | 243,479,191 cr |
Level 2 detailed scans | 15,189 |
Level 3 detailed scans | 15,189 |
Highest payout | 6,063,807 cr |
Total hyperspace distance | 141,691 ly |
Total hyperspace jumps | 4,904 |
Max distance from start | 20,193.32 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 26,411.93 ly |
Approximate time played | 2W 6D 1H 46M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 6,516 |
Total delivered | 6,516 |
Total ejected | 142 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 79,581 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,329 |
Grade 1 upgrades generated | 560 |
Grade 2 upgrades generated | 221 |
Grade 3 upgrades generated | 255 |
Grade 4 upgrades generated | 183 |
Grade 5 upgrades generated | 110 |
Crew |
|
Crew credits earned | 103,807,046 cr |
Crew hired | 88 |
Crew fired | 87 |