CMDR Ino86 profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14,020,106,627 cr |
Credits spent on ships | 2,422,763,701 cr |
Credits spent on outfitting | 9,253,582,262 cr |
Credits spent on repairs | 156,555,433 cr |
Credits spent on fuel | 1,194,024 cr |
Credits spent on munitions | 24,854,702 cr |
Insurance claims | 88 |
Total claim costs | 615,338,715 cr |
Combat |
|
Bounties claimed | 2,849 |
Profit from bounties | 361,169,875 cr |
Combat bonds | 1,740 |
Profit from combat bonds | 2,970,324,521 cr |
Assassinations | 295 |
Profit from assassinations | 363,574,377 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 47 |
Crime |
|
Fines issued | 577 |
Lifetime fines value | 4,101,244 cr |
Bounties received/earned | 1,086 |
Lifetime bounty value | 62,469,000 cr |
Highest bounty issued | 4,870,500 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1,650,592 cr |
Commodities smuggled | 151 |
Average profit | 183,399 cr |
Highest single transaction | 1,509,240 cr |
Trading |
|
Market network | 110 |
Trading profit | 19,840,571,195 cr |
Commodities traded | 106,971 |
Average profit | 47,352,199 cr |
Highest single transaction | 803,101,696 cr |
Mining |
|
Profits from mining | 14,395,447,639 cr |
Minerals refined | 12,748 |
Materials collected | 41,257 |
Exploration |
|
Systems visited | 18,122 |
Profits from exploration | 3,703,942,252 cr |
Level 2 detailed scans | 119,579 |
Level 3 detailed scans | 119,578 |
Highest payout | 16,895,988 cr |
Total hyperspace distance | 1,659,011 ly |
Total hyperspace jumps | 23,275 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 49,792.10 ly |
Approximate time played | 16W 2D 19H 23M |
Passengers |
|
Total bulk passengers delivered | 277 |
Total VIPs delivered | 32 |
Total delivered | 309 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 178,976 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 7,263 |
Grade 1 upgrades generated | 785 |
Grade 2 upgrades generated | 914 |
Grade 3 upgrades generated | 1,254 |
Grade 4 upgrades generated | 1,391 |
Grade 5 upgrades generated | 2,919 |
Crew |
|
Crew credits earned | 2,503,396,051 cr |
Crew hired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 15H 31M 21S |
Time in gunner role | 1H 1M 38S |
Total credits accrued | 24,000 cr |
Total fines accrued | 200 cr |