CMDR AJH profile

(Diamondback Explorer)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 24,302,164,585 cr |
Credits spent on ships | 1,664,243,120 cr |
Credits spent on outfitting | 3,957,528,142 cr |
Credits spent on repairs | 15,006,478 cr |
Credits spent on fuel | 1,612,663 cr |
Credits spent on munitions | 4,193,790 cr |
Insurance claims | 17 |
Total claim costs | 87,785,852 cr |
Combat |
|
Bounties claimed | 8,803 |
Profit from bounties | 559,543,667 cr |
Combat bonds | 619 |
Profit from combat bonds | 29,568,754 cr |
Assassinations | 33 |
Profit from assassinations | 4,326,337 cr |
Highest single reward | 1,503,179 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 248 |
Lifetime fines value | 1,078,740 cr |
Bounties received/earned | 315 |
Lifetime bounty value | 323,800 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1,774,973 cr |
Commodities smuggled | 272 |
Average profit | 177,497 cr |
Highest single transaction | 826,368 cr |
Trading |
|
Market network | 185 |
Trading profit | 9,395,934,268 cr |
Commodities traded | 336,076 |
Average profit | 8,051,358 cr |
Highest single transaction | 606,237,312 cr |
Mining |
|
Profits from mining | 7,772,829,262 cr |
Minerals refined | 8,382 |
Materials collected | 35,600 |
Exploration |
|
Systems visited | 5,213 |
Profits from exploration | 156,318,509 cr |
Level 2 detailed scans | 13,063 |
Level 3 detailed scans | 21,198 |
Highest payout | 1,917,948 cr |
Total hyperspace distance | 284,498 ly |
Total hyperspace jumps | 10,270 |
Max distance from start | 22,030.15 ly |
Max distance from Sol | 22,037.48 ly |
Max distance from Colonia | 24,908.15 ly |
Approximate time played | 13W 3D 12H 23M |
Passengers |
|
Total bulk passengers delivered | 15,935 |
Total VIPs delivered | 17,951 |
Total delivered | 33,886 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4,374 |
Grade 1 upgrades generated | 609 |
Grade 2 upgrades generated | 651 |
Grade 3 upgrades generated | 835 |
Grade 4 upgrades generated | 826 |
Grade 5 upgrades generated | 1,453 |
Crew |
|
Crew credits earned | 138,210,372 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 20H 27M 25S |
Time in gunner role | 25M 42S |