CMDR Prisoner Six profile
(Dolphin)
Federation: Lieutenant
Empire: Prince
Balance |
|
---|---|
Current assets | 14,151,419,375 cr |
Credits spent on ships | 4,265,042,589 cr |
Credits spent on outfitting | 6,197,859,657 cr |
Credits spent on repairs | 3,573,028 cr |
Credits spent on fuel | 190,434 cr |
Credits spent on munitions | 268,768 cr |
Insurance claims | 49 |
Total claim costs | 215,890,259 cr |
Combat |
|
Bounties claimed | 60 |
Profit from bounties | 5,575,548 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 6 |
Profit from assassinations | 1,150,781 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 522,571 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 4,400 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 365 cr |
Commodities smuggled | 5 |
Average profit | 73 cr |
Highest single transaction | 136 cr |
Trading |
|
Market network | 39 |
Trading profit | 2,625,503,754 cr |
Commodities traded | 16,246 |
Average profit | 24,537,418 cr |
Highest single transaction | 562,229,532 cr |
Mining |
|
Profits from mining | 2,545,731,546 cr |
Minerals refined | 2,965 |
Materials collected | 51,578 |
Exploration |
|
Systems visited | 14,744 |
Profits from exploration | 3,827,288,574 cr |
Level 2 detailed scans | 111,479 |
Level 3 detailed scans | 111,478 |
Highest payout | 22,366,947 cr |
Total hyperspace distance | 1,082,107 ly |
Total hyperspace jumps | 16,694 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 16W 4D 2H 10M |
Passengers |
|
Total bulk passengers delivered | 650 |
Total VIPs delivered | 9 |
Total delivered | 659 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 138,337 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 4,138 |
Grade 1 upgrades generated | 551 |
Grade 2 upgrades generated | 709 |
Grade 3 upgrades generated | 920 |
Grade 4 upgrades generated | 961 |
Grade 5 upgrades generated | 997 |
Crew |
|
Crew credits earned | 623,528,367 cr |
Crew hired | 3 |
Crew fired | 2 |