CMDR Capitaine Harlock profile
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1,385,481,409 cr |
Credits spent on ships | 286,864,618 cr |
Credits spent on outfitting | 488,563,074 cr |
Credits spent on repairs | 457,582 cr |
Credits spent on fuel | 36,968 cr |
Credits spent on munitions | 26,065 cr |
Insurance claims | 9 |
Total claim costs | 6,625,198 cr |
Combat |
|
Bounties claimed | 9 |
Profit from bounties | 117,440 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 206,875 cr |
Highest single reward | 38,535 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 2,200 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 900 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 127,659 cr |
Commodities smuggled | 14 |
Average profit | 12,766 cr |
Highest single transaction | 109,988 cr |
Trading |
|
Market network | 39 |
Trading profit | 1,338,363 cr |
Commodities traded | 512 |
Average profit | 15,209 cr |
Highest single transaction | 175,902 cr |
Mining |
|
Profits from mining | 25,465 cr |
Minerals refined | 35 |
Materials collected | 4,526 |
Exploration |
|
Systems visited | 5,418 |
Profits from exploration | 1,384,939,618 cr |
Level 2 detailed scans | 42,307 |
Level 3 detailed scans | 42,803 |
Highest payout | 12,410,007 cr |
Total hyperspace distance | 199,929 ly |
Total hyperspace jumps | 5,626 |
Max distance from start | 25,925.64 ly |
Max distance from Sol | 25,981.13 ly |
Max distance from Colonia | 22,890.93 ly |
Approximate time played | 4W 2D 8H 42M |
Passengers |
|
Total bulk passengers delivered | 221 |
Total VIPs delivered | 103 |
Total delivered | 324 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 445,576 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 78 |
Grade 1 upgrades generated | 23 |
Grade 2 upgrades generated | 14 |
Grade 3 upgrades generated | 14 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |