CMDR Waryax profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 5,863,793,501 cr |
Credits spent on ships | 683,566,114 cr |
Credits spent on outfitting | 2,626,283,582 cr |
Credits spent on repairs | 3,807,612 cr |
Credits spent on fuel | 483,224 cr |
Credits spent on munitions | 1,089,050 cr |
Insurance claims | 9 |
Total claim costs | 22,938,561 cr |
Combat |
|
Bounties claimed | 1,849 |
Profit from bounties | 294,486,317 cr |
Combat bonds | 265 |
Profit from combat bonds | 11,952,420 cr |
Assassinations | 52 |
Profit from assassinations | 55,932,944 cr |
Highest single reward | 458,350 cr |
Skimmers killed | 136 |
Crime |
|
Fines issued | 83 |
Lifetime fines value | 115,014 cr |
Bounties received/earned | 332 |
Lifetime bounty value | 1,818,850 cr |
Highest bounty issued | 567,500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1,345,961 cr |
Commodities smuggled | 420 |
Average profit | 122,360 cr |
Highest single transaction | 823,086 cr |
Trading |
|
Market network | 127 |
Trading profit | 6,271,964,752 cr |
Commodities traded | 433,241 |
Average profit | 6,629,984 cr |
Highest single transaction | 156,588,528 cr |
Mining |
|
Profits from mining | 384,717,595 cr |
Minerals refined | 1,849 |
Materials collected | 12,142 |
Exploration |
|
Systems visited | 4,627 |
Profits from exploration | 820,222,204 cr |
Level 2 detailed scans | 24,375 |
Level 3 detailed scans | 24,375 |
Highest payout | 26,914,396 cr |
Total hyperspace distance | 208,143 ly |
Total hyperspace jumps | 6,872 |
Max distance from start | 25,879.02 ly |
Max distance from Sol | 25,910.50 ly |
Max distance from Colonia | 23,674.31 ly |
Approximate time played | 7W 2D 5H 24M |
Passengers |
|
Total bulk passengers delivered | 6,087 |
Total VIPs delivered | 27 |
Total delivered | 6,114 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 98 |
Total profit | 723,485 cr |
Total rescue transactions | 35 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,308 |
Grade 1 upgrades generated | 238 |
Grade 2 upgrades generated | 261 |
Grade 3 upgrades generated | 310 |
Grade 4 upgrades generated | 215 |
Grade 5 upgrades generated | 284 |
Crew |
|
Crew credits earned | 804,059,533 cr |
Crew hired | 77 |
Crew fired | 76 |
Multi-Crew |
|
Total time in multi-crew | 2H 19M 58S |
Time in gunner role | 6M 43S |