CMDR s.harris profile
(Imperial Cutter)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1,728,084,468 cr |
Credits spent on ships | 1,641,482,663 cr |
Credits spent on outfitting | 2,986,426,764 cr |
Credits spent on repairs | 27,628,221 cr |
Credits spent on fuel | 298,454 cr |
Credits spent on munitions | 3,111,296 cr |
Insurance claims | 72 |
Total claim costs | 415,022,349 cr |
Combat |
|
Bounties claimed | 1,115 |
Profit from bounties | 114,690,929 cr |
Combat bonds | 825 |
Profit from combat bonds | 59,559,137 cr |
Assassinations | 20 |
Profit from assassinations | 8,281,291 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 86 |
Lifetime fines value | 627,911 cr |
Bounties received/earned | 195 |
Lifetime bounty value | 4,409,350 cr |
Highest bounty issued | 1,098,200 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 21,325 cr |
Commodities smuggled | 44 |
Average profit | 2,133 cr |
Highest single transaction | 15,938 cr |
Trading |
|
Market network | 90 |
Trading profit | 2,337,768,948 cr |
Commodities traded | 17,699 |
Average profit | 8,500,978 cr |
Highest single transaction | 231,877,800 cr |
Mining |
|
Profits from mining | 2,243,715,325 cr |
Minerals refined | 3,658 |
Materials collected | 13,709 |
Exploration |
|
Systems visited | 3,208 |
Profits from exploration | 126,792,776 cr |
Level 2 detailed scans | 9,662 |
Level 3 detailed scans | 9,659 |
Highest payout | 9,477,146 cr |
Total hyperspace distance | 122,237 ly |
Total hyperspace jumps | 4,352 |
Max distance from start | 8,189.55 ly |
Max distance from Sol | 8,204.33 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 9W 1D 23H 17M |
Passengers |
|
Total bulk passengers delivered | 317 |
Total VIPs delivered | 672 |
Total delivered | 989 |
Total ejected | 62 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 211,760 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1,523 |
Grade 1 upgrades generated | 484 |
Grade 2 upgrades generated | 396 |
Grade 3 upgrades generated | 409 |
Grade 4 upgrades generated | 198 |
Grade 5 upgrades generated | 36 |
Crew |
|
Crew credits earned | 218,307,339 cr |
Crew hired | 14 |
Crew fired | 13 |
Crew lost | 21 |
Multi-Crew |
|
Total time in multi-crew | 3H 13M 35S |
Time in gunner role | 26M 3S |