CMDR Odskee profile
(Krait MkII)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 38,259,867,380 cr |
Credits spent on ships | 885,605,708 cr |
Credits spent on outfitting | 1,901,328,274 cr |
Credits spent on repairs | 113,531,679 cr |
Credits spent on fuel | 403,432 cr |
Credits spent on munitions | 14,956,958 cr |
Insurance claims | 336 |
Total claim costs | 1,850,392,895 cr |
Combat |
|
Bounties claimed | 7,177 |
Profit from bounties | 994,768,458 cr |
Combat bonds | 12,422 |
Profit from combat bonds | 21,974,190,604 cr |
Assassinations | 63 |
Profit from assassinations | 18,194,797 cr |
Highest single reward | 2,025,532 cr |
Skimmers killed | 54 |
Crime |
|
Fines issued | 313 |
Lifetime fines value | 2,444,308 cr |
Bounties received/earned | 291 |
Lifetime bounty value | 1,096,350 cr |
Highest bounty issued | 133,400 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 5,900,909 cr |
Commodities smuggled | 1,127 |
Average profit | 109,276 cr |
Highest single transaction | 2,650,800 cr |
Trading |
|
Market network | 98 |
Trading profit | 11,633,551,760 cr |
Commodities traded | 53,753 |
Average profit | 32,405,437 cr |
Highest single transaction | 1,038,246,336 cr |
Mining |
|
Profits from mining | 8,661,049,155 cr |
Minerals refined | 13,269 |
Materials collected | 28,791 |
Exploration |
|
Systems visited | 6,327 |
Profits from exploration | 943,078,270 cr |
Level 2 detailed scans | 38,470 |
Level 3 detailed scans | 38,470 |
Highest payout | 9,954,671 cr |
Total hyperspace distance | 251,657 ly |
Total hyperspace jumps | 8,711 |
Max distance from start | 26,823.94 ly |
Max distance from Sol | 26,850.38 ly |
Max distance from Colonia | 25,826.29 ly |
Approximate time played | 26W 6D 1H 18M |
Passengers |
|
Total bulk passengers delivered | 669 |
Total VIPs delivered | 268 |
Total delivered | 937 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 407 |
Total profit | 44,380,102 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2,324 |
Grade 1 upgrades generated | 463 |
Grade 2 upgrades generated | 450 |
Grade 3 upgrades generated | 522 |
Grade 4 upgrades generated | 544 |
Grade 5 upgrades generated | 345 |
Multi-Crew |
|
Total time in multi-crew | 1D 3H 28M 41S |
Time in gunner role | 21M 30S |