CMDR ID_KFA profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 2,199,525,188 cr |
Credits spent on ships | 461,725,385 cr |
Credits spent on outfitting | 2,746,755,502 cr |
Credits spent on repairs | 42,510,791 cr |
Credits spent on fuel | 309,123 cr |
Credits spent on munitions | 5,434,660 cr |
Insurance claims | 23 |
Total claim costs | 430,428,773 cr |
Combat |
|
Bounties claimed | 252 |
Profit from bounties | 29,055,789 cr |
Combat bonds | 427 |
Profit from combat bonds | 26,765,184 cr |
Assassinations | 22 |
Profit from assassinations | 5,978,009 cr |
Highest single reward | 944,889 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 85 |
Lifetime fines value | 166,037 cr |
Bounties received/earned | 182 |
Lifetime bounty value | 693,050 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 1,962 cr |
Commodities smuggled | 2 |
Average profit | 1,962 cr |
Highest single transaction | 1,962 cr |
Trading |
|
Market network | 35 |
Trading profit | 2,950,293,209 cr |
Commodities traded | 5,985 |
Average profit | 25,879,765 cr |
Highest single transaction | 432,374,192 cr |
Mining |
|
Profits from mining | 2,947,712,940 cr |
Minerals refined | 3,454 |
Materials collected | 14,196 |
Exploration |
|
Systems visited | 1,832 |
Profits from exploration | 114,714,654 cr |
Level 2 detailed scans | 12,399 |
Level 3 detailed scans | 12,398 |
Highest payout | 2,963,388 cr |
Total hyperspace distance | 63,005 ly |
Total hyperspace jumps | 2,252 |
Max distance from start | 22,019.31 ly |
Max distance from Sol | 22,033.45 ly |
Max distance from Colonia | 22,977.44 ly |
Approximate time played | 4W 4D 2H 27M |
Passengers |
|
Total bulk passengers delivered | 1,033 |
Total VIPs delivered | 22 |
Total delivered | 1,055 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 31 |
Total profit | 409,796 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 852 |
Grade 1 upgrades generated | 193 |
Grade 2 upgrades generated | 206 |
Grade 3 upgrades generated | 213 |
Grade 4 upgrades generated | 167 |
Grade 5 upgrades generated | 73 |
Crew |
|
Crew credits earned | 286,088,955 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 1H 17M |
Time in gunner role | 47M 15S |