CMDR G1mbal_ profile
(Krait MkII)
Federation: Cadet
Empire: Count
Balance |
|
---|---|
Current assets | 1,432,025,658 cr |
Credits spent on ships | 290,804,868 cr |
Credits spent on outfitting | 833,833,269 cr |
Credits spent on repairs | 996,884 cr |
Credits spent on fuel | 45,634 cr |
Credits spent on munitions | 78,128 cr |
Insurance claims | 38 |
Total claim costs | 174,336,877 cr |
Combat |
|
Bounties claimed | 57 |
Profit from bounties | 1,084,248 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 44 |
Profit from assassinations | 10,961,017 cr |
Highest single reward | 106,170 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 18,154 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 11,200 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 24 |
Trading profit | 1,443,870,372 cr |
Commodities traded | 2,118 |
Average profit | 22,560,475 cr |
Highest single transaction | 311,134,465 cr |
Mining |
|
Profits from mining | 1,439,453,713 cr |
Minerals refined | 1,472 |
Materials collected | 3,500 |
Exploration |
|
Systems visited | 1,719 |
Profits from exploration | 154,359,949 cr |
Level 2 detailed scans | 7,599 |
Level 3 detailed scans | 7,599 |
Highest payout | 5,498,347 cr |
Total hyperspace distance | 94,771 ly |
Total hyperspace jumps | 1,991 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 27,249.69 ly |
Approximate time played | 1W 2D 10H 46M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 6 |
Total delivered | 6 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 83,449 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 175 |
Grade 1 upgrades generated | 72 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 40 |
Grade 4 upgrades generated | 22 |
Grade 5 upgrades generated | 4 |
Crew |
|
Crew credits earned | 32,295,832 cr |
Crew hired | 1 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 2H 18M 39S |
Time in gunner role | 4M 1S |