CMDR James Ti'Lenko profile
(Type-9 Heavy)
Federation: None
Empire: Lord
Balance |
|
---|---|
Current assets | 1,003,476,513 cr |
Credits spent on ships | 225,251,369 cr |
Credits spent on outfitting | 642,950,775 cr |
Credits spent on repairs | 1,216,966 cr |
Credits spent on fuel | 95,686 cr |
Credits spent on munitions | 1,559,267 cr |
Insurance claims | 15 |
Total claim costs | 65,723,343 cr |
Combat |
|
Bounties claimed | 269 |
Profit from bounties | 11,382,386 cr |
Combat bonds | 4 |
Profit from combat bonds | 200,000 cr |
Assassinations | 4 |
Profit from assassinations | 779,532 cr |
Highest single reward | 255,275 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 1,474,238 cr |
Bounties received/earned | 60 |
Lifetime bounty value | 15,800 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 305,101 cr |
Commodities smuggled | 157 |
Average profit | 101,700 cr |
Highest single transaction | 295,488 cr |
Trading |
|
Market network | 18 |
Trading profit | 781,565,078 cr |
Commodities traded | 9,936 |
Average profit | 12,024,078 cr |
Highest single transaction | 418,064,256 cr |
Mining |
|
Profits from mining | 686,336,010 cr |
Minerals refined | 668 |
Materials collected | 2,763 |
Exploration |
|
Systems visited | 1,037 |
Profits from exploration | 109,442,534 cr |
Level 2 detailed scans | 5,466 |
Level 3 detailed scans | 5,465 |
Highest payout | 7,489,466 cr |
Total hyperspace distance | 40,885 ly |
Total hyperspace jumps | 1,704 |
Max distance from start | 5,318.30 ly |
Max distance from Sol | 5,302.99 ly |
Max distance from Colonia | 27,291.88 ly |
Approximate time played | 1W 5D 9H 27M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 21 |
Total delivered | 21 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 64 |
Grade 1 upgrades generated | 17 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 9 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 1,779,874 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 22M 55S |