CMDR pr1sm profile
(Anaconda)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 30,894,722,808 cr |
Credits spent on ships | 2,477,177,131 cr |
Credits spent on outfitting | 7,833,417,569 cr |
Credits spent on repairs | 103,184,294 cr |
Credits spent on fuel | 682,268 cr |
Credits spent on munitions | 4,586,842 cr |
Insurance claims | 127 |
Total claim costs | 1,160,983,962 cr |
Combat |
|
Bounties claimed | 14,621 |
Profit from bounties | 1,151,493,950 cr |
Combat bonds | 3,175 |
Profit from combat bonds | 25,573,661,312 cr |
Assassinations | 104 |
Profit from assassinations | 61,193,860 cr |
Highest single reward | 2,009,531 cr |
Skimmers killed | 204 |
Crime |
|
Fines issued | 350 |
Lifetime fines value | 597,652 cr |
Bounties received/earned | 520 |
Lifetime bounty value | 1,161,350 cr |
Highest bounty issued | 460,600 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | -827,579,884 cr |
Commodities smuggled | 17,080 |
Average profit | -13,348,063 cr |
Highest single transaction | 340,203 cr |
Trading |
|
Market network | 97 |
Trading profit | 5,016,966,163 cr |
Commodities traded | 36,575 |
Average profit | 11,350,602 cr |
Highest single transaction | 259,664,883 cr |
Mining |
|
Profits from mining | 4,586,889,577 cr |
Minerals refined | 10,136 |
Materials collected | 56,216 |
Exploration |
|
Systems visited | 6,474 |
Profits from exploration | 206,422,975 cr |
Level 2 detailed scans | 19,770 |
Level 3 detailed scans | 19,770 |
Highest payout | 6,718,293 cr |
Total hyperspace distance | 286,066 ly |
Total hyperspace jumps | 10,142 |
Max distance from start | 25,869.47 ly |
Max distance from Sol | 25,900.77 ly |
Max distance from Colonia | 23,708.96 ly |
Approximate time played | 18W 2D 39M |
Passengers |
|
Total bulk passengers delivered | 9,388 |
Total VIPs delivered | 1,949 |
Total delivered | 11,337 |
Total ejected | 107 |
Search and Rescue |
|
Total items rescued | 971 |
Total profit | 14,364,771 cr |
Total rescue transactions | 103 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 4,555 |
Grade 1 upgrades generated | 640 |
Grade 2 upgrades generated | 621 |
Grade 3 upgrades generated | 931 |
Grade 4 upgrades generated | 1,153 |
Grade 5 upgrades generated | 1,210 |
Crew |
|
Crew credits earned | 6,144,660,918 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 5 |