CMDR OldCole-PC profile
(Python)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,818,055,955 cr |
Credits spent on ships | 606,566,806 cr |
Credits spent on outfitting | 1,501,813,881 cr |
Credits spent on repairs | 21,813,684 cr |
Credits spent on fuel | 1,153,833 cr |
Credits spent on munitions | 2,603,157 cr |
Insurance claims | 36 |
Total claim costs | 296,064,983 cr |
Combat |
|
Bounties claimed | 350 |
Profit from bounties | 26,571,682 cr |
Combat bonds | 597 |
Profit from combat bonds | 36,316,759 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 269,400 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 159 |
Lifetime fines value | 2,112,591 cr |
Bounties received/earned | 142 |
Lifetime bounty value | 182,300 cr |
Highest bounty issued | 13,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | -5,157 cr |
Commodities smuggled | 40 |
Average profit | -860 cr |
Highest single transaction | 3,650 cr |
Trading |
|
Market network | 167 |
Trading profit | 2,269,647,665 cr |
Commodities traded | 333,006 |
Average profit | 1,240,245 cr |
Highest single transaction | 183,011,043 cr |
Mining |
|
Profits from mining | 639,949,023 cr |
Minerals refined | 930 |
Materials collected | 11,162 |
Exploration |
|
Systems visited | 2,499 |
Profits from exploration | 286,375,132 cr |
Level 2 detailed scans | 9,927 |
Level 3 detailed scans | 9,926 |
Highest payout | 7,955,681 cr |
Total hyperspace distance | 181,739 ly |
Total hyperspace jumps | 9,111 |
Max distance from start | 5,046.09 ly |
Max distance from Sol | 5,017.69 ly |
Max distance from Colonia | 26,846.01 ly |
Approximate time played | 10W 21H 6M |
Passengers |
|
Total bulk passengers delivered | 10,043 |
Total VIPs delivered | 215 |
Total delivered | 10,258 |
Total ejected | 100 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 284,375 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,847 |
Grade 1 upgrades generated | 212 |
Grade 2 upgrades generated | 270 |
Grade 3 upgrades generated | 390 |
Grade 4 upgrades generated | 467 |
Grade 5 upgrades generated | 508 |