CMDR Flashdim profile
(Keelback)
Federation: Petty Officer
Empire: Master
Balance |
|
---|---|
Current assets | 314,088,870 cr |
Credits spent on ships | 186,150,621 cr |
Credits spent on outfitting | 296,336,851 cr |
Credits spent on repairs | 238,373 cr |
Credits spent on fuel | 35,481 cr |
Credits spent on munitions | 342,057 cr |
Insurance claims | 13 |
Total claim costs | 17,092,257 cr |
Combat |
|
Bounties claimed | 245 |
Profit from bounties | 4,580,774 cr |
Combat bonds | 10 |
Profit from combat bonds | 281,431 cr |
Assassinations | 21 |
Profit from assassinations | 2,366,358 cr |
Highest single reward | 185,827 cr |
Skimmers killed | 79 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 82,496 cr |
Bounties received/earned | 55 |
Lifetime bounty value | 77,600 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 14,987 cr |
Commodities smuggled | 36 |
Average profit | 4,996 cr |
Highest single transaction | 14,858 cr |
Trading |
|
Market network | 59 |
Trading profit | 7,937,737 cr |
Commodities traded | 2,135 |
Average profit | 46,150 cr |
Highest single transaction | 1,692,952 cr |
Mining |
|
Profits from mining | 3,371,074 cr |
Minerals refined | 156 |
Materials collected | 5,875 |
Exploration |
|
Systems visited | 1,169 |
Profits from exploration | 356,831,170 cr |
Level 2 detailed scans | 12,795 |
Level 3 detailed scans | 12,795 |
Highest payout | 11,594,146 cr |
Total hyperspace distance | 25,644 ly |
Total hyperspace jumps | 1,382 |
Max distance from start | 2,832.24 ly |
Max distance from Sol | 2,790.02 ly |
Max distance from Colonia | 22,714.81 ly |
Approximate time played | 3W 4D 2H 59M |
Passengers |
|
Total bulk passengers delivered | 25 |
Total VIPs delivered | 21 |
Total delivered | 46 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 31 |
Total profit | 654,777 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 438 |
Grade 1 upgrades generated | 121 |
Grade 2 upgrades generated | 137 |
Grade 3 upgrades generated | 115 |
Grade 4 upgrades generated | 52 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 36,181,301 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 57M 41S |
Time in gunner role | 2H 35M 12S |
Total credits accrued | 20,605 cr |