CMDR Zorya Hopper profile
(Anaconda)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9,455,590,638 cr |
Credits spent on ships | 582,938,731 cr |
Credits spent on outfitting | 1,639,873,500 cr |
Credits spent on repairs | 31,278,553 cr |
Credits spent on fuel | 491,935 cr |
Credits spent on munitions | 1,027,376 cr |
Insurance claims | 30 |
Total claim costs | 136,238,614 cr |
Combat |
|
Bounties claimed | 1,149 |
Profit from bounties | 116,466,118 cr |
Combat bonds | 575 |
Profit from combat bonds | 32,405,263 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,473,400 cr |
Skimmers killed | 517 |
Crime |
|
Fines issued | 121 |
Lifetime fines value | 124,596 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 28,400 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 829,231 cr |
Commodities smuggled | 429 |
Average profit | 92,137 cr |
Highest single transaction | 562,842 cr |
Trading |
|
Market network | 159 |
Trading profit | 1,177,759,770 cr |
Commodities traded | 106,370 |
Average profit | 1,537,545 cr |
Highest single transaction | 50,362,816 cr |
Mining |
|
Profits from mining | 25,739,653 cr |
Minerals refined | 967 |
Materials collected | 14,859 |
Exploration |
|
Systems visited | 9,917 |
Profits from exploration | 1,319,944,386 cr |
Level 2 detailed scans | 45,500 |
Level 3 detailed scans | 44,457 |
Highest payout | 13,288,947 cr |
Total hyperspace distance | 403,298 ly |
Total hyperspace jumps | 11,904 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 14,044.26 ly |
Max distance from Colonia | 32,308.38 ly |
Approximate time played | 10W 1D 15H 3M |
Passengers |
|
Total bulk passengers delivered | 184 |
Total VIPs delivered | 641 |
Total delivered | 825 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 68 |
Total profit | 909,944 cr |
Total rescue transactions | 28 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,146 |
Grade 1 upgrades generated | 259 |
Grade 2 upgrades generated | 235 |
Grade 3 upgrades generated | 297 |
Grade 4 upgrades generated | 253 |
Grade 5 upgrades generated | 102 |
Crew |
|
Crew credits earned | 1,165,653,103 cr |
Crew hired | 12 |
Crew fired | 9 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 8H 18M 59S |
Time in gunner role | 14S |