CMDR MarkJaw profile
(Krait MkII)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1,651,060,445 cr |
Credits spent on ships | 416,170,496 cr |
Credits spent on outfitting | 285,850,313 cr |
Credits spent on repairs | 1,340,839 cr |
Credits spent on fuel | 152,520 cr |
Credits spent on munitions | 290,526 cr |
Insurance claims | 41 |
Total claim costs | 39,493,759 cr |
Combat |
|
Bounties claimed | 909 |
Profit from bounties | 23,265,107 cr |
Combat bonds | 193 |
Profit from combat bonds | 5,408,000 cr |
Assassinations | 5 |
Profit from assassinations | 532,415 cr |
Highest single reward | 50,512 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 44 |
Lifetime fines value | 10,954 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 14,515 cr |
Highest bounty issued | 4,660 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 82,782 cr |
Commodities smuggled | 35 |
Average profit | 6,899 cr |
Highest single transaction | 24,632 cr |
Trading |
|
Market network | 69 |
Trading profit | 1,126,634,768 cr |
Commodities traded | 2,834 |
Average profit | 5,522,719 cr |
Highest single transaction | 175,947,174 cr |
Mining |
|
Profits from mining | 1,124,814,997 cr |
Minerals refined | 1,028 |
Materials collected | 950 |
Exploration |
|
Systems visited | 3,232 |
Profits from exploration | 317,334,009 cr |
Level 2 detailed scans | 6,940 |
Level 3 detailed scans | 9,355 |
Highest payout | 9,369,015 cr |
Total hyperspace distance | 97,853 ly |
Total hyperspace jumps | 4,238 |
Max distance from start | 6,427.44 ly |
Max distance from Sol | 6,387.33 ly |
Max distance from Colonia | 25,132.07 ly |
Approximate time played | 2W 3D 13H 13M |
Passengers |
|
Total bulk passengers delivered | 354 |
Total VIPs delivered | 35 |
Total delivered | 389 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 3,029 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 73 |
Grade 1 upgrades generated | 47 |
Grade 2 upgrades generated | 11 |
Grade 3 upgrades generated | 14 |
Grade 4 upgrades generated | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 9M 15S |