CMDR Nyninch Anaconda profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 20,312,254,478 cr |
Credits spent on ships | 2,947,583,672 cr |
Credits spent on outfitting | 6,226,163,362 cr |
Credits spent on repairs | 18,836,589 cr |
Credits spent on fuel | 965,928 cr |
Credits spent on munitions | 5,953,264 cr |
Insurance claims | 34 |
Total claim costs | 77,065,923 cr |
Combat |
|
Bounties claimed | 3,290 |
Profit from bounties | 99,898,738 cr |
Combat bonds | 3,766 |
Profit from combat bonds | 125,702,891 cr |
Assassinations | 176 |
Profit from assassinations | 32,348,673 cr |
Highest single reward | 965,242 cr |
Skimmers killed | 356 |
Crime |
|
Fines issued | 331 |
Lifetime fines value | 17,476,069 cr |
Bounties received/earned | 1,061 |
Lifetime bounty value | 1,521,395 cr |
Highest bounty issued | 13,610 cr |
Smuggling |
|
Black market network | 91 |
Black market profit | 56,103,579 cr |
Commodities smuggled | 37,636 |
Average profit | 198,949 cr |
Highest single transaction | 1,332,120 cr |
Trading |
|
Market network | 367 |
Trading profit | 95,524,698,239 cr |
Commodities traded | 416,886 |
Average profit | 56,157,965 cr |
Highest single transaction | 1,030,975,344 cr |
Mining |
|
Profits from mining | 77,281,854,379 cr |
Minerals refined | 10,778 |
Materials collected | 7,689 |
Exploration |
|
Systems visited | 8,429 |
Profits from exploration | 97,129,538 cr |
Level 2 detailed scans | 8,747 |
Level 3 detailed scans | 12,961 |
Highest payout | 5,902,991 cr |
Total hyperspace distance | 228,023 ly |
Total hyperspace jumps | 13,266 |
Max distance from start | 12,606.91 ly |
Max distance from Sol | 2,750.78 ly |
Max distance from Colonia | 24,629.42 ly |
Approximate time played | 10W 4D 8H 20M |
Passengers |
|
Total bulk passengers delivered | 610 |
Total VIPs delivered | 148 |
Total delivered | 758 |
Total ejected | 33 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 153,307 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 765 |
Grade 1 upgrades generated | 195 |
Grade 2 upgrades generated | 146 |
Grade 3 upgrades generated | 169 |
Grade 4 upgrades generated | 134 |
Grade 5 upgrades generated | 121 |
Crew |
|
Crew credits earned | 5,607,659,430 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2D 12H 21M 9S |
Time in gunner role | 53M 54S |
Time in fighter con role | 5M 7S |
Total credits accrued | 61,952,021 cr |