CMDR NE0RIDER profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,206,501,078 cr |
Credits spent on ships | 579,309,138 cr |
Credits spent on outfitting | 1,465,472,402 cr |
Credits spent on repairs | 48,509,671 cr |
Credits spent on fuel | 420,917 cr |
Credits spent on munitions | 3,121,694 cr |
Insurance claims | 15 |
Total claim costs | 171,426,497 cr |
Combat |
|
Bounties claimed | 415 |
Profit from bounties | 17,750,190 cr |
Combat bonds | 254 |
Profit from combat bonds | 409,984,486 cr |
Assassinations | 8 |
Profit from assassinations | 1,998,199 cr |
Highest single reward | 268,325 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 225 |
Lifetime fines value | 156,535 cr |
Bounties received/earned | 251 |
Lifetime bounty value | 5,132,300 cr |
Highest bounty issued | 907,500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 20,287 cr |
Commodities smuggled | 31 |
Average profit | 3,381 cr |
Highest single transaction | 12,558 cr |
Trading |
|
Market network | 63 |
Trading profit | 7,215,746,845 cr |
Commodities traded | 22,361 |
Average profit | 34,360,699 cr |
Highest single transaction | 719,643,136 cr |
Mining |
|
Profits from mining | 7,133,915,876 cr |
Minerals refined | 5,714 |
Materials collected | 20,413 |
Exploration |
|
Systems visited | 2,484 |
Profits from exploration | 64,641,210 cr |
Level 2 detailed scans | 5,745 |
Level 3 detailed scans | 5,745 |
Highest payout | 2,189,086 cr |
Total hyperspace distance | 182,582 ly |
Total hyperspace jumps | 3,747 |
Max distance from start | 25,868.70 ly |
Approximate time played | 4W 5D 7H 15M |
Passengers |
|
Total bulk passengers delivered | 269 |
Total VIPs delivered | 1,568 |
Total delivered | 1,837 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 84,760 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1,030 |
Grade 1 upgrades generated | 232 |
Grade 2 upgrades generated | 191 |
Grade 3 upgrades generated | 201 |
Grade 4 upgrades generated | 223 |
Grade 5 upgrades generated | 183 |
Crew |
|
Crew credits earned | 439,818,384 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 58M 34S |