CMDR Sei asagiri profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 741,839,687 cr |
Credits spent on ships | 229,049,001 cr |
Credits spent on outfitting | 595,458,271 cr |
Credits spent on repairs | 5,393,873 cr |
Credits spent on fuel | 128,875 cr |
Credits spent on munitions | 3,755,985 cr |
Insurance claims | 25 |
Total claim costs | 71,422,399 cr |
Combat |
|
Bounties claimed | 644 |
Profit from bounties | 77,790,129 cr |
Combat bonds | 73 |
Profit from combat bonds | 4,430,363 cr |
Assassinations | 9 |
Profit from assassinations | 8,325,241 cr |
Highest single reward | 833,116 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 103 |
Lifetime fines value | 3,692,442 cr |
Bounties received/earned | 36 |
Lifetime bounty value | 54,500 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 183,230 cr |
Commodities smuggled | 143 |
Average profit | 22,904 cr |
Highest single transaction | 159,390 cr |
Trading |
|
Market network | 40 |
Trading profit | 75,147,475 cr |
Commodities traded | 43,737 |
Average profit | 368,370 cr |
Highest single transaction | 6,307,761 cr |
Mining |
|
Profits from mining | 28,317,721 cr |
Minerals refined | 336 |
Materials collected | 3,495 |
Exploration |
|
Systems visited | 1,845 |
Profits from exploration | 118,420,464 cr |
Level 2 detailed scans | 8,905 |
Level 3 detailed scans | 8,904 |
Highest payout | 5,774,201 cr |
Total hyperspace distance | 60,314 ly |
Total hyperspace jumps | 2,464 |
Max distance from start | 4,504.66 ly |
Max distance from Sol | 4,542.76 ly |
Max distance from Colonia | 23,600.89 ly |
Approximate time played | 2W 5D 11H 53M |
Passengers |
|
Total bulk passengers delivered | 2 |
Total VIPs delivered | 10 |
Total delivered | 12 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 278,162 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 95 |
Grade 1 upgrades generated | 41 |
Grade 2 upgrades generated | 30 |
Grade 3 upgrades generated | 13 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew credits earned | 22,676,278 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 11H 3M 46S |
Time in gunner role | 1H 58M 27S |
Time in fighter con role | 1H 24M 40S |
Total credits accrued | 806,870 cr |