CMDR s.ward profile
Federation: Midshipman
Empire: Master
Balance |
|
---|---|
Current assets | 132,353,068 cr |
Credits spent on ships | 54,883,382 cr |
Credits spent on outfitting | 71,439,474 cr |
Credits spent on repairs | 735,788 cr |
Credits spent on fuel | 62,176 cr |
Credits spent on munitions | 194,361 cr |
Insurance claims | 5 |
Total claim costs | 5,139,850 cr |
Combat |
|
Bounties claimed | 58 |
Profit from bounties | 642,309 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 28 |
Profit from assassinations | 3,298,759 cr |
Highest single reward | 46,150 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 42,516 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 1,800 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 14 |
Trading profit | 3,595,364 cr |
Commodities traded | 1,523 |
Average profit | 54,475 cr |
Highest single transaction | 379,750 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 1,042 |
Exploration |
|
Systems visited | 1,444 |
Profits from exploration | 55,156,938 cr |
Level 2 detailed scans | 5,526 |
Level 3 detailed scans | 5,526 |
Highest payout | 745,187 cr |
Total hyperspace distance | 59,958 ly |
Total hyperspace jumps | 1,664 |
Max distance from start | 13,074.73 ly |
Max distance from Sol | 13,084.88 ly |
Max distance from Colonia | 22,943.29 ly |
Approximate time played | 1W 1D 2H 32M |
Passengers |
|
Total bulk passengers delivered | 290 |
Total VIPs delivered | 103 |
Total delivered | 393 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 57,846 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 55 |
Grade 1 upgrades generated | 23 |
Grade 2 upgrades generated | 13 |
Grade 3 upgrades generated | 6 |
Grade 4 upgrades generated | 8 |
Grade 5 upgrades generated | 5 |