CMDR LAURENSPARKLE profile
(Anaconda)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 2,379,374,854 cr |
Credits spent on ships | 907,299,498 cr |
Credits spent on outfitting | 1,116,373,461 cr |
Credits spent on repairs | 3,439,526 cr |
Credits spent on fuel | 225,937 cr |
Credits spent on munitions | 237,286 cr |
Insurance claims | 9 |
Total claim costs | 7,860,377 cr |
Combat |
|
Bounties claimed | 57 |
Profit from bounties | 1,572,472 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 4 |
Profit from assassinations | 1,102,763 cr |
Highest single reward | 200,267 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 138,334 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 9,150 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 9,024 cr |
Commodities smuggled | 4 |
Average profit | 9,024 cr |
Highest single transaction | 9,024 cr |
Trading |
|
Market network | 36 |
Trading profit | 2,132,421,139 cr |
Commodities traded | 21,934 |
Average profit | 12,845,910 cr |
Highest single transaction | 141,061,155 cr |
Mining |
|
Profits from mining | 1,374,705,034 cr |
Minerals refined | 1,465 |
Materials collected | 1,781 |
Exploration |
|
Systems visited | 1,462 |
Profits from exploration | 107,692,194 cr |
Level 2 detailed scans | 5,161 |
Level 3 detailed scans | 5,159 |
Highest payout | 10,411,612 cr |
Total hyperspace distance | 108,585 ly |
Total hyperspace jumps | 2,350 |
Max distance from start | 25,879.46 ly |
Max distance from Sol | 25,935.53 ly |
Max distance from Colonia | 23,258.51 ly |
Approximate time played | 2W 2D 5H 50M |
Passengers |
|
Total bulk passengers delivered | 562 |
Total VIPs delivered | 19 |
Total delivered | 581 |
Total ejected | 11 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 117 |
Grade 1 upgrades generated | 46 |
Grade 2 upgrades generated | 28 |
Grade 3 upgrades generated | 17 |
Grade 4 upgrades generated | 20 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew hired | 2 |
Crew fired | 2 |