CMDR Fume profile
(Federal Corvette)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10,756,397,381 cr |
Credits spent on ships | 2,616,544,443 cr |
Credits spent on outfitting | 6,371,858,948 cr |
Credits spent on repairs | 33,927,614 cr |
Credits spent on fuel | 723,971 cr |
Credits spent on munitions | 2,180,535 cr |
Insurance claims | 20 |
Total claim costs | 191,302,589 cr |
Combat |
|
Bounties claimed | 2,828 |
Profit from bounties | 371,445,807 cr |
Combat bonds | 12,469 |
Profit from combat bonds | 11,150,060,960 cr |
Assassinations | 196 |
Profit from assassinations | 206,936,052 cr |
Highest single reward | 1,171,911 cr |
Skimmers killed | 329 |
Crime |
|
Fines issued | 936 |
Lifetime fines value | 420,377 cr |
Bounties received/earned | 755 |
Lifetime bounty value | 84,445,800 cr |
Highest bounty issued | 3,611,100 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 34,158 cr |
Commodities smuggled | 39 |
Average profit | 6,832 cr |
Highest single transaction | 28,946 cr |
Trading |
|
Market network | 87 |
Trading profit | 8,208,264,433 cr |
Commodities traded | 150,123 |
Average profit | 23,723,308 cr |
Highest single transaction | 841,017,780 cr |
Mining |
|
Profits from mining | 4,912,259,023 cr |
Minerals refined | 5,441 |
Materials collected | 21,406 |
Exploration |
|
Systems visited | 9,137 |
Profits from exploration | 884,945,962 cr |
Level 2 detailed scans | 39,553 |
Level 3 detailed scans | 39,524 |
Highest payout | 12,816,659 cr |
Total hyperspace distance | 661,347 ly |
Total hyperspace jumps | 12,641 |
Max distance from start | 62,114.82 ly |
Max distance from Sol | 62,172.07 ly |
Max distance from Colonia | 43,083.01 ly |
Approximate time played | 11W 15H 57M |
Passengers |
|
Total bulk passengers delivered | 681 |
Total VIPs delivered | 1,916 |
Total delivered | 2,597 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 380,493 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2,836 |
Grade 1 upgrades generated | 794 |
Grade 2 upgrades generated | 777 |
Grade 3 upgrades generated | 735 |
Grade 4 upgrades generated | 406 |
Grade 5 upgrades generated | 124 |
Crew |
|
Crew credits earned | 1,133,720,478 cr |
Crew hired | 26 |
Crew fired | 23 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 2D 17H 51M 27S |
Time in gunner role | 43M 45S |
Total credits accrued | 54,847 cr |