CMDR Stexsilium profile
(Anaconda)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 1,196,325,790 cr |
Credits spent on ships | 365,855,375 cr |
Credits spent on outfitting | 1,037,826,368 cr |
Credits spent on repairs | 7,461,459 cr |
Credits spent on fuel | 53,606 cr |
Credits spent on munitions | 411,075 cr |
Insurance claims | 4 |
Total claim costs | 32,225,892 cr |
Combat |
|
Bounties claimed | 182 |
Profit from bounties | 9,091,392 cr |
Combat bonds | 86 |
Profit from combat bonds | 2,976,102 cr |
Assassinations | 3 |
Profit from assassinations | 77,802 cr |
Highest single reward | 259,800 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 12 |
Lifetime fines value | 47,953 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 22,800 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 22,575 cr |
Commodities smuggled | 51 |
Average profit | 2,822 cr |
Highest single transaction | 6,870 cr |
Trading |
|
Market network | 56 |
Trading profit | 1,002,578,283 cr |
Commodities traded | 1,797 |
Average profit | 13,367,710 cr |
Highest single transaction | 210,446,775 cr |
Mining |
|
Profits from mining | 1,019,005,613 cr |
Minerals refined | 1,111 |
Materials collected | 7,451 |
Exploration |
|
Systems visited | 1,907 |
Profits from exploration | 142,373,590 cr |
Level 2 detailed scans | 7,631 |
Level 3 detailed scans | 7,631 |
Highest payout | 10,705,527 cr |
Total hyperspace distance | 138,980 ly |
Total hyperspace jumps | 2,114 |
Max distance from start | 21,995.69 ly |
Approximate time played | 2W 3D 21H 59M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 0 |
Total delivered | 0 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,184 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 646 |
Grade 1 upgrades generated | 252 |
Grade 2 upgrades generated | 211 |
Grade 3 upgrades generated | 129 |
Grade 4 upgrades generated | 41 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 15,052,265 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 36M 1S |