CMDR PirateQM profile
(Diamondback Explorer)
Federation: Lt. Commander
Empire: None
Balance |
|
---|---|
Current assets | 4,348,736,427 cr |
Credits spent on ships | 548,266,455 cr |
Credits spent on outfitting | 728,392,785 cr |
Credits spent on repairs | 669,791 cr |
Credits spent on fuel | 51,048 cr |
Credits spent on munitions | 269,920 cr |
Insurance claims | 30 |
Total claim costs | 26,304,933 cr |
Combat |
|
Bounties claimed | 88 |
Profit from bounties | 1,396,260 cr |
Combat bonds | 8 |
Profit from combat bonds | 554,065 cr |
Assassinations | 15 |
Profit from assassinations | 2,023,437 cr |
Highest single reward | 173,505 cr |
Skimmers killed | 111 |
Crime |
|
Fines issued | 111 |
Lifetime fines value | 70,237 cr |
Bounties received/earned | 85 |
Lifetime bounty value | 38,025 cr |
Highest bounty issued | 1,200 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 108,908 cr |
Commodities smuggled | 29 |
Average profit | 6,406 cr |
Highest single transaction | 34,686 cr |
Trading |
|
Market network | 46 |
Trading profit | 2,258,943,847 cr |
Commodities traded | 4,872 |
Average profit | 12,210,507 cr |
Highest single transaction | 377,819,136 cr |
Mining |
|
Profits from mining | 2,253,846,845 cr |
Minerals refined | 3,414 |
Materials collected | 7,239 |
Exploration |
|
Systems visited | 2,963 |
Profits from exploration | 1,057,511,202 cr |
Level 2 detailed scans | 36,140 |
Level 3 detailed scans | 30,013 |
Highest payout | 21,400,890 cr |
Total hyperspace distance | 134,304 ly |
Total hyperspace jumps | 3,590 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 3W 1D |
Passengers |
|
Total bulk passengers delivered | 193 |
Total VIPs delivered | 0 |
Total delivered | 193 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 721,009 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 210 |
Grade 1 upgrades generated | 48 |
Grade 2 upgrades generated | 45 |
Grade 3 upgrades generated | 59 |
Grade 4 upgrades generated | 44 |
Grade 5 upgrades generated | 14 |
Multi-Crew |
|
Total time in multi-crew | 5H 9M 30S |
Time in gunner role | 13M 19S |