CMDR Random_Pants profile
![](/img/users/default.png?v=1548248885)
(Federal Corvette)
![](/img/ships/128049369/federation_corvette_vibrant_yellow.jpg)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1,799,296,505 cr |
Credits spent on ships | 584,885,860 cr |
Credits spent on outfitting | 1,302,683,381 cr |
Credits spent on repairs | 2,416,711 cr |
Credits spent on fuel | 65,602 cr |
Credits spent on munitions | 209,331 cr |
Insurance claims | 5 |
Total claim costs | 4,169,330 cr |
Combat |
|
Bounties claimed | 201 |
Profit from bounties | 14,742,109 cr |
Combat bonds | 2 |
Profit from combat bonds | 49,836 cr |
Assassinations | 34 |
Profit from assassinations | 8,917,010 cr |
Highest single reward | 212,955 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 11 |
Lifetime fines value | 87,019 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 3,900 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 15,625 cr |
Commodities smuggled | 9 |
Average profit | 2,604 cr |
Highest single transaction | 4,770 cr |
Trading |
|
Market network | 38 |
Trading profit | 1,337,115,326 cr |
Commodities traded | 3,214 |
Average profit | 11,236,263 cr |
Highest single transaction | 260,623,056 cr |
Mining |
|
Profits from mining | 1,313,271,208 cr |
Minerals refined | 1,584 |
Materials collected | 13,038 |
Exploration |
|
Systems visited | 1,570 |
Profits from exploration | 383,873,999 cr |
Level 2 detailed scans | 7,409 |
Level 3 detailed scans | 7,409 |
Highest payout | 8,437,832 cr |
Total hyperspace distance | 49,453 ly |
Total hyperspace jumps | 2,061 |
Max distance from start | 5,084.92 ly |
Max distance from Sol | 5,112.45 ly |
Max distance from Colonia | 23,605.24 ly |
Approximate time played | 2W 4D 21H 30M |
Passengers |
|
Total bulk passengers delivered | 4,769 |
Total VIPs delivered | 64 |
Total delivered | 4,833 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 59,675 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,180 |
Grade 1 upgrades generated | 269 |
Grade 2 upgrades generated | 268 |
Grade 3 upgrades generated | 351 |
Grade 4 upgrades generated | 197 |
Grade 5 upgrades generated | 95 |
Multi-Crew |
|
Total time in multi-crew | 2H 19M 5S |
Time in gunner role | 5H 19M 55S |
Total credits accrued | 577,363 cr |