CMDR kipeo profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,709,224,013 cr |
Credits spent on ships | 1,455,787,518 cr |
Credits spent on outfitting | 2,268,020,436 cr |
Credits spent on repairs | 9,993,412 cr |
Credits spent on fuel | 215,748 cr |
Credits spent on munitions | 648,840 cr |
Insurance claims | 32 |
Total claim costs | 83,197,376 cr |
Combat |
|
Bounties claimed | 438 |
Profit from bounties | 22,252,307 cr |
Combat bonds | 95 |
Profit from combat bonds | 14,851,642 cr |
Assassinations | 16 |
Profit from assassinations | 2,045,279 cr |
Highest single reward | 399,000 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 41 |
Lifetime fines value | 4,909,513 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 201,500 cr |
Highest bounty issued | 114,500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 262,321 cr |
Commodities smuggled | 161 |
Average profit | 21,860 cr |
Highest single transaction | 216,675 cr |
Trading |
|
Market network | 87 |
Trading profit | 2,602,306,591 cr |
Commodities traded | 38,776 |
Average profit | 9,602,607 cr |
Highest single transaction | 181,178,600 cr |
Mining |
|
Profits from mining | 1,365,182,784 cr |
Minerals refined | 2,123 |
Materials collected | 12,306 |
Exploration |
|
Systems visited | 4,781 |
Profits from exploration | 1,097,296,013 cr |
Level 2 detailed scans | 26,372 |
Level 3 detailed scans | 26,299 |
Highest payout | 15,333,440 cr |
Total hyperspace distance | 486,193 ly |
Total hyperspace jumps | 5,850 |
Max distance from start | 31,817.85 ly |
Max distance from Sol | 31,869.89 ly |
Max distance from Colonia | 29,091.90 ly |
Approximate time played | 4W 6D 1H 52M |
Passengers |
|
Total bulk passengers delivered | 24 |
Total VIPs delivered | 12 |
Total delivered | 36 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 739,841 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,726 |
Grade 1 upgrades generated | 493 |
Grade 2 upgrades generated | 426 |
Grade 3 upgrades generated | 361 |
Grade 4 upgrades generated | 274 |
Grade 5 upgrades generated | 172 |
Crew |
|
Crew credits earned | 67,435,059 cr |
Crew hired | 6 |
Crew fired | 6 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 44M 23S |
Time in gunner role | 10M 6S |
Time in fighter con role | 10M 1S |
Total credits accrued | 20,266 cr |