CMDR InsaneMatt profile
(Hauler)
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 8,784,014,267 cr |
Credits spent on ships | 1,104,521,853 cr |
Credits spent on outfitting | 3,106,434,427 cr |
Credits spent on repairs | 3,454,089 cr |
Credits spent on fuel | 71,906 cr |
Credits spent on munitions | 1,112,132 cr |
Insurance claims | 6 |
Total claim costs | 16,558,844 cr |
Combat |
|
Bounties claimed | 2,221 |
Profit from bounties | 413,324,362 cr |
Combat bonds | 112 |
Profit from combat bonds | 4,841,586 cr |
Assassinations | 20 |
Profit from assassinations | 7,599,139 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 45 |
Crime |
|
Fines issued | 37 |
Lifetime fines value | 3,536,321 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 6,600 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 452,014,225 cr |
Commodities smuggled | 689 |
Average profit | 64,573,461 cr |
Highest single transaction | 172,512,324 cr |
Trading |
|
Market network | 82 |
Trading profit | 6,839,494,528 cr |
Commodities traded | 57,216 |
Average profit | 34,718,246 cr |
Highest single transaction | 770,138,112 cr |
Mining |
|
Profits from mining | 6,323,458,459 cr |
Minerals refined | 5,420 |
Materials collected | 22,444 |
Exploration |
|
Systems visited | 3,644 |
Profits from exploration | 377,417,627 cr |
Level 2 detailed scans | 33,369 |
Level 3 detailed scans | 33,369 |
Highest payout | 5,352,758 cr |
Total hyperspace distance | 206,631 ly |
Total hyperspace jumps | 5,015 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,705.84 ly |
Approximate time played | 6W 17H 43M |
Passengers |
|
Total bulk passengers delivered | 1,747 |
Total VIPs delivered | 999 |
Total delivered | 2,746 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 501,030 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 987 |
Grade 1 upgrades generated | 330 |
Grade 2 upgrades generated | 171 |
Grade 3 upgrades generated | 195 |
Grade 4 upgrades generated | 180 |
Grade 5 upgrades generated | 111 |
Multi-Crew |
|
Total time in multi-crew | 3H 58M 2S |
Time in gunner role | 36M 7S |