CMDR shams'ham profile
(Asp Explorer)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1,442,609,106 cr |
Credits spent on ships | 344,642,314 cr |
Credits spent on outfitting | 925,431,125 cr |
Credits spent on repairs | 988,146 cr |
Credits spent on fuel | 50,868 cr |
Credits spent on munitions | 259,807 cr |
Insurance claims | 8 |
Total claim costs | 6,541,769 cr |
Combat |
|
Bounties claimed | 50 |
Profit from bounties | 2,884,704 cr |
Combat bonds | 6 |
Profit from combat bonds | 263,997 cr |
Assassinations | 10 |
Profit from assassinations | 776,219 cr |
Highest single reward | 227,200 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 7 |
Lifetime fines value | 21,009 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 22,400 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 10,436 cr |
Commodities smuggled | 16 |
Average profit | 2,087 cr |
Highest single transaction | 3,822 cr |
Trading |
|
Market network | 54 |
Trading profit | 1,107,512,520 cr |
Commodities traded | 28,052 |
Average profit | 5,621,891 cr |
Highest single transaction | 219,701,760 cr |
Mining |
|
Profits from mining | 823,268,814 cr |
Minerals refined | 831 |
Materials collected | 6,741 |
Exploration |
|
Systems visited | 2,168 |
Profits from exploration | 324,305,621 cr |
Level 2 detailed scans | 21,221 |
Level 3 detailed scans | 21,221 |
Highest payout | 6,161,462 cr |
Total hyperspace distance | 89,859 ly |
Total hyperspace jumps | 2,489 |
Max distance from start | 17,326.26 ly |
Max distance from Sol | 17,349.36 ly |
Max distance from Colonia | 34,515.97 ly |
Approximate time played | 1W 4D 5H 42M |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 582 |
Grade 1 upgrades generated | 124 |
Grade 2 upgrades generated | 131 |
Grade 3 upgrades generated | 151 |
Grade 4 upgrades generated | 113 |
Grade 5 upgrades generated | 63 |
Crew |
|
Crew credits earned | 47,579 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 7M 8S |
Time in gunner role | 1H 4M 29S |