CMDR I-H profile
Federation: Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 3,866,009,333 cr |
Credits spent on ships | 657,640,834 cr |
Credits spent on outfitting | 856,536,137 cr |
Credits spent on repairs | 2,707,783 cr |
Credits spent on fuel | 301,323 cr |
Credits spent on munitions | 592,845 cr |
Insurance claims | 9 |
Total claim costs | 33,660,331 cr |
Combat |
|
Bounties claimed | 150 |
Profit from bounties | 8,832,825 cr |
Combat bonds | 2 |
Profit from combat bonds | 19,200 cr |
Assassinations | 19 |
Profit from assassinations | 438,395 cr |
Highest single reward | 313,200 cr |
Skimmers killed | 45 |
Crime |
|
Fines issued | 26 |
Lifetime fines value | 528,100 cr |
Bounties received/earned | 54 |
Lifetime bounty value | 38,580 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 141,177 cr |
Commodities smuggled | 29 |
Average profit | 14,118 cr |
Highest single transaction | 78,580 cr |
Trading |
|
Market network | 40 |
Trading profit | 365,234,573 cr |
Commodities traded | 15,823 |
Average profit | 3,018,468 cr |
Highest single transaction | 36,456,056 cr |
Mining |
|
Profits from mining | 19,442,331 cr |
Minerals refined | 203 |
Materials collected | 4,539 |
Exploration |
|
Systems visited | 4,795 |
Profits from exploration | 851,152,389 cr |
Level 2 detailed scans | 23,528 |
Level 3 detailed scans | 23,632 |
Highest payout | 17,691,603 cr |
Total hyperspace distance | 248,136 ly |
Total hyperspace jumps | 5,457 |
Max distance from start | 10,392.84 ly |
Max distance from Sol | 10,324.40 ly |
Max distance from Colonia | 32,309.44 ly |
Approximate time played | 3W 3D 13H 57M |
Passengers |
|
Total bulk passengers delivered | 188 |
Total VIPs delivered | 454 |
Total delivered | 642 |
Total ejected | 35 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 285,773 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 532 |
Grade 1 upgrades generated | 185 |
Grade 2 upgrades generated | 139 |
Grade 3 upgrades generated | 108 |
Grade 4 upgrades generated | 67 |
Grade 5 upgrades generated | 33 |
Crew |
|
Crew credits earned | 358,464,522 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 29M 7S |
Time in gunner role | 3M 29S |
Time in fighter con role | 1H 22M 39S |
Total credits accrued | 1,810,870 cr |