CMDR Redstone-6 profile
(Imperial Cutter)
Federation: Petty Officer
Empire: Prince
Balance |
|
---|---|
Current assets | 3,127,988,996 cr |
Credits spent on ships | 556,440,444 cr |
Credits spent on outfitting | 1,409,819,323 cr |
Credits spent on repairs | 18,695,162 cr |
Credits spent on fuel | 692,551 cr |
Credits spent on munitions | 1,225,387 cr |
Insurance claims | 140 |
Total claim costs | 98,796,350 cr |
Combat |
|
Bounties claimed | 786 |
Profit from bounties | 67,170,061 cr |
Combat bonds | 317 |
Profit from combat bonds | 12,190,975 cr |
Assassinations | 8 |
Profit from assassinations | 3,909,719 cr |
Highest single reward | 482,520 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 74 |
Lifetime fines value | 1,040,751 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 47,470 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 19,357,525 cr |
Commodities smuggled | 4,230 |
Average profit | 339,606 cr |
Highest single transaction | 1,383,872 cr |
Trading |
|
Market network | 111 |
Trading profit | 365,529,071 cr |
Commodities traded | 192,452 |
Average profit | 205,932 cr |
Highest single transaction | 2,109,744 cr |
Mining |
|
Profits from mining | 62,100,718 cr |
Minerals refined | 885 |
Materials collected | 5,394 |
Exploration |
|
Systems visited | 2,303 |
Profits from exploration | 25,081,130 cr |
Level 2 detailed scans | 425 |
Level 3 detailed scans | 11,985 |
Highest payout | 959,067 cr |
Total hyperspace distance | 92,788 ly |
Total hyperspace jumps | 5,397 |
Max distance from start | 6,817.38 ly |
Max distance from Sol | 6,887.54 ly |
Max distance from Colonia | 22,269.71 ly |
Approximate time played | 5W 3D 20H 35M |
Passengers |
|
Total bulk passengers delivered | 407 |
Total VIPs delivered | 2,105 |
Total delivered | 2,512 |
Total ejected | 51 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 445 |
Grade 1 upgrades generated | 131 |
Grade 2 upgrades generated | 90 |
Grade 3 upgrades generated | 120 |
Grade 4 upgrades generated | 60 |
Grade 5 upgrades generated | 44 |
Crew |
|
Crew credits earned | 15,897,488 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 36M 46S |
Time in gunner role | 5H 53M 21S |
Total credits accrued | 543,339 cr |
Total fines accrued | 410,107 cr |