CMDR whovian44 profile
(Type-9 Heavy)
Federation: Midshipman
Empire: Viscount
Balance |
|
---|---|
Current assets | 1,122,157,933 cr |
Credits spent on ships | 1,253,606,962 cr |
Credits spent on outfitting | 1,335,731,701 cr |
Credits spent on repairs | 11,285,953 cr |
Credits spent on fuel | 205,010 cr |
Credits spent on munitions | 722,294 cr |
Insurance claims | 31 |
Total claim costs | 220,682,851 cr |
Combat |
|
Bounties claimed | 6 |
Profit from bounties | 196,420 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 2 |
Profit from assassinations | 131,119 cr |
Highest single reward | 78,562 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 451 |
Lifetime fines value | 680,469 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 19,100 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 30,996 cr |
Commodities smuggled | 14 |
Average profit | 5,166 cr |
Highest single transaction | 26,975 cr |
Trading |
|
Market network | 77 |
Trading profit | 1,589,548,994 cr |
Commodities traded | 127,579 |
Average profit | 4,607,388 cr |
Highest single transaction | 98,721,536 cr |
Mining |
|
Profits from mining | 718,827,906 cr |
Minerals refined | 1,805 |
Materials collected | 7,340 |
Exploration |
|
Systems visited | 3,971 |
Profits from exploration | 73,497,327 cr |
Level 2 detailed scans | 4,540 |
Level 3 detailed scans | 4,540 |
Highest payout | 5,019,876 cr |
Total hyperspace distance | 286,801 ly |
Total hyperspace jumps | 4,814 |
Max distance from start | 65,262.12 ly |
Max distance from Sol | 62,279.09 ly |
Max distance from Colonia | 43,666.52 ly |
Approximate time played | 6W 2D 21H 43M |
Passengers |
|
Total bulk passengers delivered | 387 |
Total VIPs delivered | 0 |
Total delivered | 387 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 314 |
Grade 1 upgrades generated | 124 |
Grade 2 upgrades generated | 82 |
Grade 3 upgrades generated | 63 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew credits earned | 14,526,375 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 19M 3S |
Time in gunner role | 2H 13M 20S |
Time in fighter con role | 45M 19S |
Total credits accrued | 268,892 cr |