CMDR Sampas profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,716,109,058 cr |
Credits spent on ships | 892,711,106 cr |
Credits spent on outfitting | 1,667,862,270 cr |
Credits spent on repairs | 24,090,565 cr |
Credits spent on fuel | 453,048 cr |
Credits spent on munitions | 561,647 cr |
Insurance claims | 76 |
Total claim costs | 201,691,889 cr |
Combat |
|
Bounties claimed | 3,745 |
Profit from bounties | 155,383,059 cr |
Combat bonds | 868 |
Profit from combat bonds | 27,994,602 cr |
Assassinations | 32 |
Profit from assassinations | 6,583,562 cr |
Highest single reward | 341,196 cr |
Skimmers killed | 109 |
Crime |
|
Fines issued | 395 |
Lifetime fines value | 6,647,253 cr |
Bounties received/earned | 618 |
Lifetime bounty value | 682,755 cr |
Highest bounty issued | 10,595 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 850,424 cr |
Commodities smuggled | 605 |
Average profit | 20,742 cr |
Highest single transaction | 306,240 cr |
Trading |
|
Market network | 70 |
Trading profit | 4,053,790,001 cr |
Commodities traded | 82,097 |
Average profit | 7,948,608 cr |
Highest single transaction | 886,567,936 cr |
Mining |
|
Profits from mining | 3,499,828,079 cr |
Minerals refined | 3,856 |
Materials collected | 12,833 |
Exploration |
|
Systems visited | 3,360 |
Profits from exploration | 498,893,221 cr |
Level 2 detailed scans | 6,161 |
Level 3 detailed scans | 6,326 |
Highest payout | 8,208,468 cr |
Total hyperspace distance | 128,276 ly |
Total hyperspace jumps | 5,117 |
Max distance from start | 4,199.31 ly |
Max distance from Sol | 4,225.78 ly |
Max distance from Colonia | 23,705.84 ly |
Approximate time played | 4W 5D 10H 8M |
Passengers |
|
Total bulk passengers delivered | 627 |
Total VIPs delivered | 61 |
Total delivered | 688 |
Total ejected | 53 |
Search and Rescue |
|
Total items rescued | 85 |
Total profit | 1,279,414 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 535 |
Grade 1 upgrades generated | 334 |
Grade 2 upgrades generated | 73 |
Grade 3 upgrades generated | 60 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 28 |
Crew |
|
Crew credits earned | 302,994 cr |
Crew hired | 10 |
Crew fired | 6 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 6H 13M 37S |
Time in gunner role | 13M 58S |
Total credits accrued | 53,880 cr |