CMDR kuruvar profile
Federation: Rear Admiral
Empire: Serf
Balance |
|
---|---|
Current assets | 1,220,038,216 cr |
Credits spent on ships | 1,113,053,654 cr |
Credits spent on outfitting | 2,750,331,391 cr |
Credits spent on repairs | 7,057,911 cr |
Credits spent on fuel | 278,480 cr |
Credits spent on munitions | 1,253,283 cr |
Insurance claims | 33 |
Total claim costs | 48,904,380 cr |
Combat |
|
Bounties claimed | 2,080 |
Profit from bounties | 97,176,736 cr |
Combat bonds | 879 |
Profit from combat bonds | 28,617,289 cr |
Assassinations | 17 |
Profit from assassinations | 21,582,494 cr |
Highest single reward | 983,203 cr |
Skimmers killed | 570 |
Crime |
|
Fines issued | 83 |
Lifetime fines value | 316,630 cr |
Bounties received/earned | 85 |
Lifetime bounty value | 72,575 cr |
Highest bounty issued | 12,360 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 207,901 cr |
Commodities smuggled | 259 |
Average profit | 12,994 cr |
Highest single transaction | 46,213 cr |
Trading |
|
Market network | 62 |
Trading profit | 20,101,857 cr |
Commodities traded | 12,108 |
Average profit | 97,582 cr |
Highest single transaction | 1,254,912 cr |
Mining |
|
Profits from mining | 3,461,668 cr |
Minerals refined | 295 |
Materials collected | 18,323 |
Exploration |
|
Systems visited | 4,129 |
Profits from exploration | 166,903,205 cr |
Level 2 detailed scans | 11,939 |
Level 3 detailed scans | 7,340 |
Highest payout | 2,968,541 cr |
Total hyperspace distance | 197,873 ly |
Total hyperspace jumps | 6,051 |
Max distance from start | 21,964.92 ly |
Max distance from Sol | 22,034.41 ly |
Max distance from Colonia | 22,550.96 ly |
Approximate time played | 6W 4D 5H 34M |
Passengers |
|
Total bulk passengers delivered | 184 |
Total VIPs delivered | 124 |
Total delivered | 308 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 258,076 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 2,666 |
Grade 1 upgrades generated | 754 |
Grade 2 upgrades generated | 452 |
Grade 3 upgrades generated | 710 |
Grade 4 upgrades generated | 489 |
Grade 5 upgrades generated | 261 |
Crew |
|
Crew credits earned | 32,670,494 cr |
Crew hired | 11 |
Crew fired | 9 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 42M 6S |
Time in gunner role | 5M 54S |