CMDR Stoyan profile
(Imperial Eagle)
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 1,576,204,551 cr |
Credits spent on ships | 750,352,877 cr |
Credits spent on outfitting | 1,117,398,372 cr |
Credits spent on repairs | 3,057,578 cr |
Credits spent on fuel | 203,499 cr |
Credits spent on munitions | 433,130 cr |
Insurance claims | 19 |
Total claim costs | 19,317,787 cr |
Combat |
|
Bounties claimed | 815 |
Profit from bounties | 21,612,434 cr |
Combat bonds | 167 |
Profit from combat bonds | 5,657,548 cr |
Assassinations | 5 |
Profit from assassinations | 1,286,581 cr |
Highest single reward | 258,142 cr |
Skimmers killed | 224 |
Crime |
|
Fines issued | 116 |
Lifetime fines value | 141,524 cr |
Bounties received/earned | 51 |
Lifetime bounty value | 35,840 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 960,304 cr |
Commodities smuggled | 46 |
Average profit | 106,700 cr |
Highest single transaction | 569,330 cr |
Trading |
|
Market network | 90 |
Trading profit | 612,403,831 cr |
Commodities traded | 10,413 |
Average profit | 1,322,686 cr |
Highest single transaction | 190,863,624 cr |
Mining |
|
Profits from mining | 591,102,880 cr |
Minerals refined | 3,236 |
Materials collected | 10,570 |
Exploration |
|
Systems visited | 8,614 |
Profits from exploration | 609,776,312 cr |
Level 2 detailed scans | 23,403 |
Level 3 detailed scans | 116,880 |
Highest payout | 8,506,323 cr |
Total hyperspace distance | 389,884 ly |
Total hyperspace jumps | 9,650 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 7W 3D 16H 36M |
Passengers |
|
Total bulk passengers delivered | 1,538 |
Total VIPs delivered | 533 |
Total delivered | 2,071 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 64 |
Total profit | 49,148 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 824 |
Grade 1 upgrades generated | 183 |
Grade 2 upgrades generated | 141 |
Grade 3 upgrades generated | 191 |
Grade 4 upgrades generated | 189 |
Grade 5 upgrades generated | 120 |
Crew |
|
Crew credits earned | 23,937,221 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 15M 53S |
Time in gunner role | 30S |