CMDR Zeise profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16,955,243,169 cr |
Credits spent on ships | 2,048,800,919 cr |
Credits spent on outfitting | 3,793,311,456 cr |
Credits spent on repairs | 75,585,354 cr |
Credits spent on fuel | 1,631,134 cr |
Credits spent on munitions | 12,225,618 cr |
Insurance claims | 210 |
Total claim costs | 1,244,344,906 cr |
Combat |
|
Bounties claimed | 4,930 |
Profit from bounties | 1,027,237,261 cr |
Combat bonds | 2,307 |
Profit from combat bonds | 5,329,749,764 cr |
Assassinations | 144 |
Profit from assassinations | 84,049,776 cr |
Highest single reward | 1,924,976 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 490 |
Lifetime fines value | 6,327,462 cr |
Bounties received/earned | 247 |
Lifetime bounty value | 5,057,200 cr |
Highest bounty issued | 1,377,600 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 19,658,232 cr |
Commodities smuggled | 228 |
Average profit | 2,184,248 cr |
Highest single transaction | 19,006,707 cr |
Trading |
|
Market network | 216 |
Trading profit | 9,140,765,321 cr |
Commodities traded | 152,100 |
Average profit | 9,839,360 cr |
Highest single transaction | 495,913,035 cr |
Mining |
|
Profits from mining | 8,091,096,851 cr |
Minerals refined | 8,866 |
Materials collected | 41,092 |
Exploration |
|
Systems visited | 17,780 |
Profits from exploration | 3,854,807,149 cr |
Level 2 detailed scans | 105,181 |
Level 3 detailed scans | 105,177 |
Highest payout | 18,180,384 cr |
Total hyperspace distance | 1,160,287 ly |
Total hyperspace jumps | 21,625 |
Max distance from start | 65,596.19 ly |
Max distance from Sol | 65,627.06 ly |
Max distance from Colonia | 46,612.96 ly |
Approximate time played | 21W 5D 21H 42M |
Passengers |
|
Total bulk passengers delivered | 4,069 |
Total VIPs delivered | 383 |
Total delivered | 4,452 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 839 |
Total profit | 16,419,301 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 6,327 |
Grade 1 upgrades generated | 955 |
Grade 2 upgrades generated | 1,187 |
Grade 3 upgrades generated | 1,605 |
Grade 4 upgrades generated | 1,629 |
Grade 5 upgrades generated | 951 |
Crew |
|
Crew credits earned | 1,545,245,909 cr |
Crew hired | 10 |
Crew fired | 9 |
Crew lost | 18 |
Multi-Crew |
|
Total time in multi-crew | 12H 44M 42S |
Time in gunner role | 11M 42S |
Time in fighter con role | 3H 12M 41S |
Total credits accrued | 9,771,206 cr |
Total fines accrued | 100 cr |