Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3,350,597,233 cr |
Credits spent on ships | 1,655,536,091 cr |
Credits spent on outfitting | 4,375,780,217 cr |
Credits spent on repairs | 65,345,196 cr |
Credits spent on fuel | 404,586 cr |
Credits spent on munitions | 5,415,155 cr |
Insurance claims | 125 |
Total claim costs | 439,583,765 cr |
Combat |
|
Bounties claimed | 6,812 |
Profit from bounties | 330,699,557 cr |
Combat bonds | 4,112 |
Profit from combat bonds | 125,791,936 cr |
Assassinations | 59 |
Profit from assassinations | 6,513,014 cr |
Highest single reward | 299,085 cr |
Skimmers killed | 258 |
Crime |
|
Fines issued | 316 |
Lifetime fines value | 209,108,048 cr |
Bounties received/earned | 829 |
Lifetime bounty value | 634,020 cr |
Highest bounty issued | 10,835 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 670,576,720 cr |
Commodities smuggled | 11,521 |
Average profit | 9,861,422 cr |
Highest single transaction | 29,305,536 cr |
Trading |
|
Market network | 174 |
Trading profit | 5,093,692,194 cr |
Commodities traded | 201,971 |
Average profit | 3,380,021 cr |
Highest single transaction | 780,522,692 cr |
Mining |
|
Profits from mining | 4,557,072,100 cr |
Minerals refined | 7,005 |
Materials collected | 14,807 |
Exploration |
|
Systems visited | 10,974 |
Profits from exploration | 260,897,126 cr |
Level 2 detailed scans | 2,867 |
Level 3 detailed scans | 282,171 |
Highest payout | 4,864,208 cr |
Total hyperspace distance | 337,560 ly |
Total hyperspace jumps | 19,410 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,441.50 ly |
Approximate time played | 17W 3D 59M |
Passengers |
|
Total bulk passengers delivered | 148 |
Total VIPs delivered | 1,171 |
Total delivered | 1,319 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 32,742 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 703 |
Grade 1 upgrades generated | 212 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 138 |
Grade 4 upgrades generated | 109 |
Grade 5 upgrades generated | 155 |
Crew |
|
Crew credits earned | 1,346,422,797 cr |
Crew hired | 19 |
Crew fired | 5 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 1H 59M 48S |
Time in gunner role | 46M 50S |
Time in fighter con role | 56M 31S |
Total credits accrued | 1,946,031 cr |