CMDR Scullllly profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9,198,862,015 cr |
Credits spent on ships | 1,517,991,507 cr |
Credits spent on outfitting | 3,030,587,775 cr |
Credits spent on repairs | 39,801,138 cr |
Credits spent on fuel | 1,013,158 cr |
Credits spent on munitions | 2,746,118 cr |
Insurance claims | 43 |
Total claim costs | 299,182,263 cr |
Combat |
|
Bounties claimed | 4,738 |
Profit from bounties | 983,345,984 cr |
Combat bonds | 6,186 |
Profit from combat bonds | 437,094,257 cr |
Assassinations | 360 |
Profit from assassinations | 428,467,849 cr |
Highest single reward | 2,017,940 cr |
Skimmers killed | 134 |
Crime |
|
Fines issued | 471 |
Lifetime fines value | 12,922,704 cr |
Bounties received/earned | 1,870 |
Lifetime bounty value | 28,012,490 cr |
Highest bounty issued | 4,885,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 152,451 cr |
Commodities smuggled | 17 |
Average profit | 19,056 cr |
Highest single transaction | 117,624 cr |
Trading |
|
Market network | 161 |
Trading profit | 8,759,681,258 cr |
Commodities traded | 352,838 |
Average profit | 8,406,604 cr |
Highest single transaction | 938,273,034 cr |
Mining |
|
Profits from mining | 7,563,802,994 cr |
Minerals refined | 5,818 |
Materials collected | 27,703 |
Exploration |
|
Systems visited | 17,330 |
Profits from exploration | 4,802,336,525 cr |
Level 2 detailed scans | 113,626 |
Level 3 detailed scans | 117,104 |
Highest payout | 31,081,800 cr |
Total hyperspace distance | 1,237,533 ly |
Total hyperspace jumps | 26,011 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 14W 22H 35M |
Passengers |
|
Total bulk passengers delivered | 5,634 |
Total VIPs delivered | 1,082 |
Total delivered | 6,716 |
Total ejected | 83 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 379,874 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2,215 |
Grade 1 upgrades generated | 280 |
Grade 2 upgrades generated | 335 |
Grade 3 upgrades generated | 478 |
Grade 4 upgrades generated | 539 |
Grade 5 upgrades generated | 583 |
Crew |
|
Crew credits earned | 1,284,895,806 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 5H 50M 29S |
Time in gunner role | 22S |
Time in fighter con role | 1M 11S |