CMDR Terra Sheer profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 24,140,371,812 cr |
Credits spent on ships | 2,293,059,305 cr |
Credits spent on outfitting | 13,563,926,481 cr |
Credits spent on repairs | 87,436,574 cr |
Credits spent on fuel | 5,679,211 cr |
Credits spent on munitions | 11,853,881 cr |
Insurance claims | 76 |
Total claim costs | 276,996,913 cr |
Combat |
|
Bounties claimed | 12,555 |
Profit from bounties | 660,632,894 cr |
Combat bonds | 5,402 |
Profit from combat bonds | 141,940,667 cr |
Assassinations | 461 |
Profit from assassinations | 575,767,301 cr |
Highest single reward | 1,228,300 cr |
Skimmers killed | 320 |
Crime |
|
Fines issued | 1,130 |
Lifetime fines value | 721,350 cr |
Bounties received/earned | 51,791 |
Lifetime bounty value | 258,212,100 cr |
Highest bounty issued | 1,486,100 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 9,023,921 cr |
Commodities smuggled | 5,999 |
Average profit | 155,585 cr |
Highest single transaction | 1,890,240 cr |
Trading |
|
Market network | 461 |
Trading profit | 11,211,237,775 cr |
Commodities traded | 789,418 |
Average profit | 2,809,130 cr |
Highest single transaction | 832,898,822 cr |
Mining |
|
Profits from mining | 10,597,258,650 cr |
Minerals refined | 21,887 |
Materials collected | 117,164 |
Exploration |
|
Systems visited | 13,772 |
Profits from exploration | 453,426,991 cr |
Level 2 detailed scans | 36,655 |
Level 3 detailed scans | 58,711 |
Highest payout | 5,746,511 cr |
Total hyperspace distance | 960,012 ly |
Total hyperspace jumps | 37,682 |
Max distance from start | 25,880.19 ly |
Max distance from Sol | 25,936.00 ly |
Max distance from Colonia | 22,781.35 ly |
Approximate time played | 41W 4D 17H 18M |
Passengers |
|
Total bulk passengers delivered | 13,952 |
Total VIPs delivered | 7,874 |
Total delivered | 21,826 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 350 |
Total profit | 3,203,143 cr |
Total rescue transactions | 110 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 12,526 |
Grade 1 upgrades generated | 2,013 |
Grade 2 upgrades generated | 1,043 |
Grade 3 upgrades generated | 1,766 |
Grade 4 upgrades generated | 2,416 |
Grade 5 upgrades generated | 5,288 |
Crew |
|
Crew credits earned | 4,083,618,482 cr |
Crew hired | 15 |
Crew fired | 13 |
Multi-Crew |
|
Total time in multi-crew | 1D 8H 52M 56S |
Time in gunner role | 16M 6S |
Time in fighter con role | 8M 12S |
Total credits accrued | 30,952,304 cr |