CMDR john mantesuw profile
(Krait Mk II)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,053,213,137 cr |
Credits spent on ships | 1,368,678,833 cr |
Credits spent on outfitting | 3,307,656,359 cr |
Credits spent on repairs | 40,644,018 cr |
Credits spent on fuel | 471,409 cr |
Credits spent on munitions | 13,058,375 cr |
Insurance claims | 55 |
Total claim costs | 407,322,371 cr |
Combat |
|
Bounties claimed | 5,199 |
Profit from bounties | 977,930,418 cr |
Combat bonds | 7,627 |
Profit from combat bonds | 2,742,978,290 cr |
Assassinations | 44 |
Profit from assassinations | 42,359,752 cr |
Highest single reward | 1,988,657 cr |
Skimmers killed | 67 |
Crime |
|
Fines issued | 351 |
Lifetime fines value | 3,263,468 cr |
Bounties received/earned | 855 |
Lifetime bounty value | 13,450,400 cr |
Highest bounty issued | 5,015,200 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 1,620,332 cr |
Commodities smuggled | 689 |
Average profit | 95,314 cr |
Highest single transaction | 619,512 cr |
Trading |
|
Market network | 96 |
Trading profit | 3,101,224,149 cr |
Commodities traded | 165,824 |
Average profit | 5,301,238 cr |
Highest single transaction | 275,953,824 cr |
Mining |
|
Profits from mining | 1,968,278,684 cr |
Minerals refined | 6,679 |
Materials collected | 50,678 |
Exploration |
|
Systems visited | 3,568 |
Profits from exploration | 978,890,117 cr |
Level 2 detailed scans | 23,994 |
Level 3 detailed scans | 23,994 |
Highest payout | 18,726,880 cr |
Total hyperspace distance | 189,833 ly |
Total hyperspace jumps | 6,843 |
Max distance from start | 5,008.20 ly |
Max distance from Sol | 5,063.53 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 11W 3D 14H 7M |
Passengers |
|
Total bulk passengers delivered | 10,892 |
Total VIPs delivered | 693 |
Total delivered | 11,585 |
Total ejected | 140 |
Search and Rescue |
|
Total items rescued | 77 |
Total profit | 1,778,397 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 3,527 |
Grade 1 upgrades generated | 441 |
Grade 2 upgrades generated | 507 |
Grade 3 upgrades generated | 746 |
Grade 4 upgrades generated | 911 |
Grade 5 upgrades generated | 922 |
Crew |
|
Crew credits earned | 1,175,693,916 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 4H 21M 22S |
Time in gunner role | 2M 27S |
Time in fighter con role | 57M 18S |
Total credits accrued | 2,787,169 cr |