CMDR Nekito Strider profile
(Asp Explorer)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 670,591,549 cr |
Credits spent on ships | 474,208,583 cr |
Credits spent on outfitting | 668,532,077 cr |
Credits spent on repairs | 2,288,315 cr |
Credits spent on fuel | 292,865 cr |
Credits spent on munitions | 479,642 cr |
Insurance claims | 8 |
Total claim costs | 50,578,610 cr |
Combat |
|
Bounties claimed | 8 |
Profit from bounties | 222,979 cr |
Combat bonds | 55 |
Profit from combat bonds | 2,291,963 cr |
Assassinations | 14 |
Profit from assassinations | 5,737,954 cr |
Highest single reward | 48,775 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 13 |
Lifetime fines value | 3,250 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 7,500 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 25 |
Trading profit | 728,067,043 cr |
Commodities traded | 8,325 |
Average profit | 7,000,645 cr |
Highest single transaction | 134,438,454 cr |
Mining |
|
Profits from mining | 744,212,284 cr |
Minerals refined | 2,928 |
Materials collected | 7,863 |
Exploration |
|
Systems visited | 4,215 |
Profits from exploration | 465,804,831 cr |
Level 2 detailed scans | 26,635 |
Level 3 detailed scans | 26,635 |
Highest payout | 6,660,481 cr |
Total hyperspace distance | 226,878 ly |
Total hyperspace jumps | 6,189 |
Max distance from start | 54,691.24 ly |
Max distance from Sol | 54,712.85 ly |
Max distance from Colonia | 33,171.18 ly |
Approximate time played | 4W 5D 22H |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 19,216 |
Total delivered | 19,216 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60,226 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 162 |
Grade 1 upgrades generated | 65 |
Grade 2 upgrades generated | 24 |
Grade 3 upgrades generated | 24 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 23 |
Multi-Crew |
|
Total time in multi-crew | 1D 6S |
Time in gunner role | 1M |
Time in fighter con role | 5M 23S |