CMDR B3rig profile
(Anaconda)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 1,720,627,165 cr |
Credits spent on ships | 1,217,621,649 cr |
Credits spent on outfitting | 1,913,600,392 cr |
Credits spent on repairs | 2,500,890 cr |
Credits spent on fuel | 66,349 cr |
Credits spent on munitions | 106,802 cr |
Insurance claims | 14 |
Total claim costs | 75,974,503 cr |
Combat |
|
Bounties claimed | 289 |
Profit from bounties | 36,538,883 cr |
Combat bonds | 4 |
Profit from combat bonds | 40,000 cr |
Assassinations | 10 |
Profit from assassinations | 1,087,512 cr |
Highest single reward | 400,130 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 6,313,231 cr |
Bounties received/earned | 36 |
Lifetime bounty value | 75,800 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 27 |
Trading profit | 31,960,009 cr |
Commodities traded | 6,254 |
Average profit | 409,744 cr |
Highest single transaction | 4,295,372 cr |
Mining |
|
Profits from mining | 415,150 cr |
Minerals refined | 46 |
Materials collected | 2,349 |
Exploration |
|
Systems visited | 3,419 |
Profits from exploration | 326,951,506 cr |
Level 2 detailed scans | 13,800 |
Level 3 detailed scans | 13,800 |
Highest payout | 7,937,591 cr |
Total hyperspace distance | 222,242 ly |
Total hyperspace jumps | 3,706 |
Max distance from start | 38,427.37 ly |
Max distance from Sol | 38,461.89 ly |
Max distance from Colonia | 31,153.60 ly |
Approximate time played | 1W 5D 4H 31M |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 202 |
Grade 1 upgrades generated | 74 |
Grade 2 upgrades generated | 39 |
Grade 3 upgrades generated | 54 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 2,214,572 cr |
Crew hired | 10 |
Crew fired | 9 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 7M 54S |
Time in gunner role | 6M 6S |