CMDR Gangrel profile
(Asp Explorer)
Federation: Post Commander
Empire: Serf
Balance |
|
---|---|
Current assets | 452,646,737 cr |
Credits spent on ships | 81,127,850 cr |
Credits spent on outfitting | 145,776,477 cr |
Credits spent on repairs | 5,051,122 cr |
Credits spent on fuel | 77,097 cr |
Credits spent on munitions | 91,314 cr |
Insurance claims | 29 |
Total claim costs | 30,670,884 cr |
Combat |
|
Bounties claimed | 2,400 |
Profit from bounties | 44,154,308 cr |
Combat bonds | 455 |
Profit from combat bonds | 7,692,591 cr |
Assassinations | 178 |
Profit from assassinations | 14,841,885 cr |
Highest single reward | 1,000 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 135 |
Lifetime fines value | 299,932 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 26,735 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 921,954 cr |
Commodities smuggled | 110 |
Average profit | 23,640 cr |
Highest single transaction | 168,784 cr |
Trading |
|
Market network | 105 |
Trading profit | 20,066,367 cr |
Commodities traded | 5,566 |
Average profit | 59,368 cr |
Highest single transaction | 373,984 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 5,900 |
Exploration |
|
Systems visited | 2,879 |
Profits from exploration | 126,292,790 cr |
Level 2 detailed scans | 2,831 |
Level 3 detailed scans | 37,799 |
Highest payout | 4,049,500 cr |
Total hyperspace distance | 90,693 ly |
Total hyperspace jumps | 5,645 |
Max distance from start | 1,059.21 ly |
Max distance from Sol | 1,009.80 ly |
Max distance from Colonia | 22,550.96 ly |
Approximate time played | 10W 1D 3H 21M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 0 |
Total delivered | 0 |
Total ejected | 44 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 61,000 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 86 |
Grade 1 upgrades generated | 24 |
Grade 2 upgrades generated | 36 |
Grade 3 upgrades generated | 12 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 8 |
Multi-Crew |
|
Total time in multi-crew | 6M 10S |
Time in gunner role | 10M 58S |