CMDR Tekkman profile
(Krait Phantom)
Federation: Cadet
Empire: Lord
Balance |
|
---|---|
Current assets | 500,783,638 cr |
Credits spent on ships | 462,058,817 cr |
Credits spent on outfitting | 269,089,414 cr |
Credits spent on repairs | 657,825 cr |
Credits spent on fuel | 35,027 cr |
Credits spent on munitions | 51,825 cr |
Insurance claims | 2 |
Total claim costs | 11,791,562 cr |
Combat |
|
Bounties claimed | 6 |
Profit from bounties | 61,462 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 206,121 cr |
Highest single reward | 24,735 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 11 |
Lifetime fines value | 3,728 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 4,300 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 5 |
Trading profit | 324,510,138 cr |
Commodities traded | 555 |
Average profit | 32,451,014 cr |
Highest single transaction | 215,759,712 cr |
Mining |
|
Profits from mining | 324,451,659 cr |
Minerals refined | 360 |
Materials collected | 1,543 |
Exploration |
|
Systems visited | 840 |
Profits from exploration | 125,955,126 cr |
Level 2 detailed scans | 1,541 |
Level 3 detailed scans | 1,541 |
Highest payout | 8,472,204 cr |
Total hyperspace distance | 80,673 ly |
Total hyperspace jumps | 1,015 |
Max distance from start | 21,982.65 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 22,417.54 ly |
Approximate time played | 2W 2D 10H 59M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 732 |
Total delivered | 732 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 58,045 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 41 |
Grade 1 upgrades generated | 5 |
Grade 2 upgrades generated | 8 |
Grade 3 upgrades generated | 11 |
Grade 4 upgrades generated | 14 |
Grade 5 upgrades generated | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 30M 24S |
Time in gunner role | 21M |
Time in fighter con role | 42M 36S |
Total credits accrued | 610,367 cr |