CMDR Nopalito profile
![](/img/users/default.png?v=1548248885)
(Python)
![](/img/ships/128049339/python_fullmetal_cobalt.jpg)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 160,908,812 cr |
Credits spent on ships | 262,211,577 cr |
Credits spent on outfitting | 177,119,500 cr |
Credits spent on repairs | 448,697 cr |
Credits spent on fuel | 38,819 cr |
Credits spent on munitions | 149,121 cr |
Insurance claims | 15 |
Total claim costs | 10,234,241 cr |
Combat |
|
Bounties claimed | 15 |
Profit from bounties | 1,206,883 cr |
Combat bonds | 6 |
Profit from combat bonds | 374,986 cr |
Assassinations | 6 |
Profit from assassinations | 620,004 cr |
Highest single reward | 433,818 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 15,679 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 12,200 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 57 |
Trading profit | 91,529,821 cr |
Commodities traded | 1,014 |
Average profit | 579,303 cr |
Highest single transaction | 20,399,048 cr |
Mining |
|
Profits from mining | 88,142,070 cr |
Minerals refined | 688 |
Materials collected | 1,509 |
Exploration |
|
Systems visited | 1,099 |
Profits from exploration | 77,605,698 cr |
Level 2 detailed scans | 5,450 |
Level 3 detailed scans | 5,450 |
Highest payout | 5,329,499 cr |
Total hyperspace distance | 24,292 ly |
Total hyperspace jumps | 1,338 |
Max distance from start | 1,869.25 ly |
Max distance from Sol | 1,876.25 ly |
Max distance from Colonia | 22,282.67 ly |
Approximate time played | 1W 2D 15H 11M |
Passengers |
|
Total bulk passengers delivered | 43 |
Total VIPs delivered | 0 |
Total delivered | 43 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 588,297 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 56 |
Grade 1 upgrades generated | 23 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 8 |