CMDR M98 profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,336,312,580 cr |
Credits spent on ships | 1,936,661,758 cr |
Credits spent on outfitting | 3,476,023,899 cr |
Credits spent on repairs | 22,853,153 cr |
Credits spent on fuel | 1,611,382 cr |
Credits spent on munitions | 1,490,417 cr |
Insurance claims | 90 |
Total claim costs | 236,577,117 cr |
Combat |
|
Bounties claimed | 1,699 |
Profit from bounties | 156,570,374 cr |
Combat bonds | 429 |
Profit from combat bonds | 15,866,288 cr |
Assassinations | 12 |
Profit from assassinations | 542,180 cr |
Highest single reward | 506,160 cr |
Skimmers killed | 43 |
Crime |
|
Fines issued | 208 |
Lifetime fines value | 2,182,560 cr |
Bounties received/earned | 65 |
Lifetime bounty value | 81,860 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 116,376,030 cr |
Commodities smuggled | 40,842 |
Average profit | 791,674 cr |
Highest single transaction | 3,203,928 cr |
Trading |
|
Market network | 173 |
Trading profit | 13,260,652,079 cr |
Commodities traded | 222,151 |
Average profit | 12,393,133 cr |
Highest single transaction | 916,569,792 cr |
Mining |
|
Profits from mining | 12,473,071,522 cr |
Minerals refined | 8,245 |
Materials collected | 9,294 |
Exploration |
|
Systems visited | 12,626 |
Profits from exploration | 505,076,099 cr |
Level 2 detailed scans | 10,895 |
Level 3 detailed scans | 17,660 |
Highest payout | 7,340,922 cr |
Total hyperspace distance | 639,025 ly |
Total hyperspace jumps | 15,638 |
Max distance from start | 65,288.62 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 7W 5D 5H 27M |
Passengers |
|
Total bulk passengers delivered | 8,848 |
Total VIPs delivered | 2,500 |
Total delivered | 11,348 |
Total ejected | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 498 |
Grade 1 upgrades generated | 273 |
Grade 2 upgrades generated | 49 |
Grade 3 upgrades generated | 41 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 106 |
Crew |
|
Crew credits earned | 144,279,094 cr |
Crew hired | 61 |
Crew fired | 57 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1D 12M 27S |
Time in gunner role | 29M 54S |