CMDR Nubinator profile

Profile
Commander name:
Current ship:
Assailant
(Corsair)
 
Member since:
Nov 30, 2020
 
Distances submitted:
10
 
Systems visited:
3,735
Systems discovered first:
429
 
Balance:
1,805,452,755 Cr
Ranks

0%

11%

11%

Defenceless

0%

Taxonomist

27%

0%

Federation: Midshipman

7%

Empire: Squire

100%
Credits
Distances contributions
Flight log heatmap
Statistics

Balance

Current assets 2,731,719,177 cr
Credits spent on ships 655,994,629 cr
Credits spent on outfitting 801,260,263 cr
Credits spent on repairs 8,849,897 cr
Credits spent on fuel 202,385 cr
Credits spent on munitions 112,951 cr
Insurance claims 9
Total claim costs 17,043,390 cr

Combat

Bounties claimed 199
Profit from bounties 35,344,419 cr
Combat bonds 0
Profit from combat bonds 0 cr
Assassinations 0
Profit from assassinations 0 cr
Highest single reward 1,144,319 cr
Skimmers killed 4

Crime

Fines issued 31
Lifetime fines value 8,300 cr
Bounties received/earned 4
Lifetime bounty value 850 cr
Highest bounty issued 300 cr

Smuggling

Black market network 0
Black market profit 0 cr
Commodities smuggled 0
Average profit 0 cr
Highest single transaction 0 cr

Trading

Market network 28
Trading profit 703,602,399 cr
Commodities traded 21,801
Average profit 11,348,426 cr
Highest single transaction 49,113,680 cr

Mining

Profits from mining 0 cr
Minerals refined 0
Materials collected 2,286

Exploration

Systems visited 2,877
Profits from exploration 308,151,401 cr
Level 2 detailed scans 10,001
Level 3 detailed scans 10,000
Highest payout 3,467,190 cr
Total hyperspace distance 202,515 ly
Total hyperspace jumps 3,726
Max distance from start 34,870.66 ly
Max distance from Sol 34,897.84 ly
Max distance from Colonia 23,996.60 ly
Approximate time played 2W 2D 1H 35M

Passengers

Total bulk passengers delivered 0
Total VIPs delivered 1,778
Total delivered 1,778
Total ejected 49

Search and Rescue

Total items rescued 17
Total profit 429,333 cr
Total rescue transactions 4

Crafting

Number of engineers used 5
Number of upgrades generated 192
Grade 1 upgrades generated 45
Grade 2 upgrades generated 34
Grade 3 upgrades generated 34
Grade 4 upgrades generated 38
Grade 5 upgrades generated 41

Crew

Crew hired 1
Crew fired 1

Multi-Crew

Total time in multi-crew 4H 54M 9S
Time in gunner role 46M 6S