CMDR FLampeur profile
(Anaconda)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1,105,783,436 cr |
Credits spent on ships | 429,182,624 cr |
Credits spent on outfitting | 674,501,550 cr |
Credits spent on repairs | 1,497,581 cr |
Credits spent on fuel | 113,073 cr |
Credits spent on munitions | 562,712 cr |
Insurance claims | 13 |
Total claim costs | 92,455,436 cr |
Combat |
|
Bounties claimed | 31 |
Profit from bounties | 2,833,593 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 14 |
Profit from assassinations | 4,180,258 cr |
Highest single reward | 72,575 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 11 |
Lifetime fines value | 9,939 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 61,050 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 43 |
Trading profit | 1,156,536,400 cr |
Commodities traded | 31,350 |
Average profit | 9,479,807 cr |
Highest single transaction | 74,060,670 cr |
Mining |
|
Profits from mining | 563,372,878 cr |
Minerals refined | 958 |
Materials collected | 1,416 |
Exploration |
|
Systems visited | 1,964 |
Profits from exploration | 33,675,892 cr |
Level 2 detailed scans | 1,822 |
Level 3 detailed scans | 1,821 |
Highest payout | 490,835 cr |
Total hyperspace distance | 55,050 ly |
Total hyperspace jumps | 2,491 |
Max distance from start | 21,938.06 ly |
Max distance from Sol | 22,007.55 ly |
Max distance from Colonia | 22,487.63 ly |
Approximate time played | 1W 2D 20H 11M |
Passengers |
|
Total bulk passengers delivered | 718 |
Total VIPs delivered | 344 |
Total delivered | 1,062 |
Total ejected | 16 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 79 |
Grade 1 upgrades generated | 48 |
Grade 2 upgrades generated | 24 |
Grade 3 upgrades generated | 7 |
Crew |
|
Crew credits earned | 84,832,005 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 7M 8S |
Time in gunner role | 1H 6M 52S |