CMDR Icy Rock profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,909,592,606 cr |
Credits spent on ships | 200,132,391 cr |
Credits spent on outfitting | 476,626,098 cr |
Credits spent on repairs | 2,215,103 cr |
Credits spent on fuel | 83,447 cr |
Credits spent on munitions | 301,633 cr |
Insurance claims | 8 |
Total claim costs | 45,801,978 cr |
Combat |
|
Bounties claimed | 344 |
Profit from bounties | 66,716,904 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 112 |
Profit from assassinations | 139,125,972 cr |
Highest single reward | 274,912 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 33,807,911 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 1,500 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 36,181 cr |
Commodities smuggled | 8 |
Average profit | 5,169 cr |
Highest single transaction | 13,504 cr |
Trading |
|
Market network | 76 |
Trading profit | 975,500,227 cr |
Commodities traded | 35,644 |
Average profit | 2,869,118 cr |
Highest single transaction | 51,153,872 cr |
Mining |
|
Profits from mining | 593,918,934 cr |
Minerals refined | 3,495 |
Materials collected | 17,451 |
Exploration |
|
Systems visited | 4,890 |
Profits from exploration | 2,733,555,157 cr |
Level 2 detailed scans | 55,578 |
Level 3 detailed scans | 55,578 |
Highest payout | 16,439,779 cr |
Total hyperspace distance | 335,041 ly |
Total hyperspace jumps | 5,404 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 6W 1H 56M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 65 |
Total delivered | 65 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 133,986 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 759 |
Grade 1 upgrades generated | 95 |
Grade 2 upgrades generated | 115 |
Grade 3 upgrades generated | 132 |
Grade 4 upgrades generated | 165 |
Grade 5 upgrades generated | 252 |